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teapot.cpp
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teapot.cpp
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/*
* Copyright (C) 2012 Michal Hozza (mhozza@gmail.com)
*
* This program is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program. If not, see <http://www.gnu.org/licenses/>.
*/
#include "teapot.h"
#include "game.h"
#include "utils.h"
Teapot::Teapot(int textureId, float x, float y, float z)
:GameObject(NULL,x,y,z), shader("shaders/envmap.vert","shaders/envmap.frag"),
textureId(textureId)
{
speedZ = Game::getSpeed();
}
void Teapot::draw()
{
glDisable(GL_TEXTURE_2D);
glBindTexture(GL_TEXTURE_2D,textureId);
if(Game::shaders)
{
shader.bind();
}
glColor4f(1,1,1, 1.0);
glTranslatef(0,0,-0.1);
GLUquadricObj* teapot;
teapot = gluNewQuadric();
gluQuadricDrawStyle(teapot, GLU_FILL);
glutSolidTeapot(0.5);
if(Game::shaders)
{
shader.unbind();
}
glEnable(GL_TEXTURE_2D);
}