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Assembly-CSharp-vs.csproj
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Assembly-CSharp-vs.csproj
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProductVersion>10.0.20506</ProductVersion>
<SchemaVersion>2.0</SchemaVersion>
<ProjectGuid>{ECE4D0F9-18B5-2F84-E89C-26F982E61E21}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace></RootNamespace>
<AssemblyName>Assembly-CSharp</AssemblyName>
<TargetFrameworkVersion>v3.5</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<BaseDirectory>Assets</BaseDirectory>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>false</Optimize>
<OutputPath>Temp\bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE;UNITY_STANDALONE_OSX;ENABLE_MICROPHONE;ENABLE_TEXTUREID_MAP;ENABLE_AUDIO_FMOD;UNITY_STANDALONE;ENABLE_MONO;ENABLE_SPRITES;ENABLE_TERRAIN;ENABLE_GENERICS;ENABLE_SUBSTANCE;INCLUDE_WP8SUPPORT;ENABLE_MOVIES;ENABLE_WWW;ENABLE_IMAGEEFFECTS;INCLUDE_METROSUPPORT;RENDER_SOFTWARE_CURSOR;ENABLE_NETWORK;ENABLE_PHYSICS;ENABLE_CACHING;ENABLE_CLOTH;ENABLE_2D_PHYSICS;ENABLE_GAMECENTER;ENABLE_SHADOWS;ENABLE_AUDIO;ENABLE_NAVMESH_CARVING;ENABLE_DUCK_TYPING;ENABLE_SINGLE_INSTANCE_BUILD_SETTING;UNITY_4_3_2;UNITY_4_3;ENABLE_PROFILER;UNITY_EDITOR;UNITY_EDITOR_OSX</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>Temp\bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<NoWarn>0169</NoWarn>
</PropertyGroup>
<ItemGroup>
<Reference Include="System" />
<Reference Include="System.XML" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="UnityEngine">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEditor">
<HintPath>/Applications/Unity/Unity.app/Contents/Frameworks/Managed/UnityEditor.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="Assets\EddyOperator.cs" />
<Compile Include="Assets\FloorTile.cs" />
<Compile Include="Assets\FollowCamera.cs" />
<Compile Include="Assets\PixPro.cs" />
<Compile Include="Assets\ROSBridgeLib\ROSBridgeMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\ROSBridgePublisher.cs" />
<Compile Include="Assets\ROSBridgeLib\ROSBridgeSubscriber.cs" />
<Compile Include="Assets\ROSBridgeLib\ROSBridgeWebSocketConnection.cs" />
<Compile Include="Assets\ROSBridgeLib\geometry_msgs\TwistMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\geometry_msgs\Vector3Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\sensor_msgs\CompressedImageMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\HeaderMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\Int32Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\Int32MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\Int64Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\Int64MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\Int8Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\Int8MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\MultiArrayDimensionMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\MultiArrayLayoutMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\StringMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\TimeMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt16Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt16MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt32Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt32MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt64Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt64MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt8Msg.cs" />
<Compile Include="Assets\ROSBridgeLib\std_msgs\UInt8MultiArrayMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\turtlesim\ColorMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\turtlesim\PoseMsg.cs" />
<Compile Include="Assets\ROSBridgeLib\turtlesim\VelocityMsg.cs" />
<Compile Include="Assets\SimpleJSON.cs" />
<Compile Include="Assets\SimpleSmoothMouseLook.cs" />
<Compile Include="Assets\Turtle1ColorSensor.cs" />
<Compile Include="Assets\Turtle1Pose.cs" />
<Compile Include="Assets\Turtle1ServiceResponse.cs" />
<Compile Include="Assets\Turtle1Teleop.cs" />
<Compile Include="Assets\TurtlesimViewer.cs" />
<None Include="Assets\SkysphereShader.shader" />
<Reference Include="Assets\ROSBridgeLib\websocket-sharp">
<HintPath>Assets\ROSBridgeLib\websocket-sharp.dll</HintPath>
</Reference>
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
<!-- To modify your build process, add your task inside one of the targets below and uncomment it.
Other similar extension points exist, see Microsoft.Common.targets.
<Target Name="BeforeBuild">
</Target>
<Target Name="AfterBuild">
</Target>
-->
</Project>