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cma4.bas
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cma4.bas
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Attribute VB_Name = "cma4"
Option Explicit
Public D3DX As D3DX8
Public dx As DirectX8
Public D3D As Direct3D8
Public D3DDevice As Direct3DDevice8
Dim FPS_LastCheck As Long
Dim FPS_Count As Long
Dim FPS_Current As Integer
Dim MainFont As D3DXFont
Dim MainFontDesc As IFont
Dim TextRect As RECT
Dim fnt As New StdFont
Dim BackGround2(10) As Direct3DTexture8, SpaceBar As Direct3DTexture8
Dim Crazy As Direct3DTexture8
Dim TRM1() As Byte, TRM2() As Byte
Dim TLM1() As Byte, TLM2() As Byte
Dim RM1 As Direct3DTexture8, RM2 As Direct3DTexture8
Dim LM1 As Direct3DTexture8, LM2 As Direct3DTexture8
Dim LMiss As Direct3DTexture8, RMiss As Direct3DTexture8
Dim Combo(10 To 39) As Direct3DTexture8, Perfect(4) As Direct3DTexture8
Dim KeyStrip(3) As TLVERTEX, KeyImageS As Direct3DTexture8, KeyImage(7) As Direct3DTexture8, KeySImage(5) As Direct3DTexture8
Dim KeyPress(5) As Direct3DTexture8, Power As Direct3DTexture8, KeyLine(5) As Direct3DTexture8
Dim Spb As Direct3DTexture8, Sp As Direct3DTexture8
Dim Yup As Direct3DTexture8, Ycup As Direct3DTexture8
Dim Bup As Direct3DTexture8, Bcup As Direct3DTexture8
Dim CB(5) As Direct3DTexture8, CYBACK(1) As Direct3DTexture8
Dim BYBUPY(2) As Direct3DTexture8, READY(4) As Direct3DTexture8
Dim NormalBack As Direct3DTexture8, ShowBeatupLogo(1) As Direct3DTexture8
Dim NormalBackP As Direct3DTexture8, ALine As Direct3DTexture8
Dim NORMALRX As Direct3DTexture8
Dim L3 As Direct3DTexture8, R3 As Direct3DTexture8
Dim TL3() As Byte, TR3() As Byte
Dim SelectedKey(800) As Integer
Public SelectedKeys As Long
Public Declare Function GetTickCount Lib "kernel32" () As Long
Dim Fso As New FileSystemObject
Const FVF = D3DFVF_XYZRHW Or D3DFVF_TEX1 Or D3DFVF_DIFFUSE Or D3DFVF_SPECULAR
Private Type TLVERTEX
x As Single
y As Single
Z As Single
rhw As Single
Color As Long
specular As Long
tu As Single
tv As Single
End Type
Public Sub UnloadD3D()
Dim i As Integer, u As Integer
Set D3DX = Nothing
Set dx = Nothing
Set D3D = Nothing
Set D3DDevice = Nothing
Set MainFont = Nothing
Set MainFontDesc = Nothing
Set fnt = Nothing
Set Crazy = Nothing
Set RM1 = Nothing
Set RM2 = Nothing
Set LM1 = Nothing
Set LM2 = Nothing
Set LMiss = Nothing
Set RMiss = Nothing
For i = 0 To 10
Set BackGround2(i) = Nothing
Next i
For i = 0 To 4
Set Perfect(i) = Nothing
Next i
For i = 10 To 39
Set Combo(i) = Nothing
Next i
For i = 0 To 7
Set KeyImage(i) = Nothing
Next i
For i = 0 To 5
Set KeySImage(i) = Nothing
Next i
For i = 0 To 5
Set KeyPress(i) = Nothing
Next i
For i = 0 To 5
Set KeyLine(i) = Nothing
Next i
For i = 0 To 5
Set CB(i) = Nothing
Next i
For i = 0 To 4
Set READY(i) = Nothing
Next i
Set KeyImageS = Nothing
For i = 0 To 1
Set CYBACK(i) = Nothing
Next i
For i = 0 To 2
Set BYBUPY(i) = Nothing
Next i
For i = 0 To 1
Set ShowBeatupLogo(i) = Nothing
Next i
Set Power = Nothing
Set SpaceBar = Nothing
Set Spb = Nothing
Set Sp = Nothing
Set Yup = Nothing
Set Ycup = Nothing
Set Bup = Nothing
Set Bcup = Nothing
Set NormalBack = Nothing
Set NormalBackP = Nothing
Set ALine = Nothing
Set NORMALRX = Nothing
Set L3 = Nothing
Set R3 = Nothing
End Sub
Private Function CreateTLVertex(x As Single, y As Single, Z As Single, rhw As Single, Color As Long, specular As Long, tu As Single, tv As Single) As TLVERTEX
CreateTLVertex.x = x
CreateTLVertex.y = y
CreateTLVertex.Z = Z
CreateTLVertex.rhw = rhw
CreateTLVertex.Color = Color
CreateTLVertex.specular = specular
CreateTLVertex.tu = tu
CreateTLVertex.tv = tv
End Function
Public Function Initialise(DisplayA As PictureBox) As Boolean
If Inited = True Then Exit Function
Inited = True
If Admin = False Then On Error Resume Next
Dim DispMode As D3DDISPLAYMODE
Dim D3DWindow As D3DPRESENT_PARAMETERS
'Set dx = New DirectX8
Set dx = CreateObject("DIRECT.DirectX8.0")
Set D3D = dx.Direct3DCreate()
Set D3DX = New D3DX8
D3D.GetAdapterDisplayMode 0, DispMode
D3DWindow.SwapEffect = D3DSWAPEFFECT_FLIP
D3DWindow.BackBufferCount = 1
D3DWindow.BackBufferFormat = DispMode.Format
D3DWindow.BackBufferHeight = DisplayA.ScaleHeight
D3DWindow.BackBufferWidth = DisplayA.ScaleWidth
D3DWindow.hDeviceWindow = DisplayA.hwnd
D3DWindow.Windowed = 1
Set D3DDevice = D3D.CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, DisplayA.hwnd, D3DCREATE_HARDWARE_VERTEXPROCESSING, D3DWindow)
D3DDevice.SetVertexShader FVF
D3DDevice.SetRenderState D3DRS_LIGHTING, False
D3DDevice.SetRenderState D3DRS_SRCBLEND, D3DBLEND_SRCALPHA
D3DDevice.SetRenderState D3DRS_DESTBLEND, D3DBLEND_INVSRCALPHA
D3DDevice.SetRenderState D3DRS_ALPHABLENDENABLE, True
fnt.Name = "Tahoma"
fnt.Size = 12
Set MainFontDesc = fnt
Set MainFont = D3DX.CreateFont(D3DDevice, MainFontDesc.hFont)
End Function
Public Sub SaveDDS(Name As String, Add() As Byte)
cma5.CreateDir App.Path + "\user\"
If Fso.FileExists(App.Path + "\user\" + Name) = False Then
Open App.Path + "\user\" + Name For Binary As #1
Put #1, , Add
Close #1
End If
End Sub
Public Sub ChangeMapByUser(ChangeMap As Long)
If ChangeMap = ChooseBackGround Then Exit Sub
If Fso.FileExists(App.Path + "\user\BG.dds") = False Then Exit Sub
If Fso.FileExists(App.Path + "\user\LM1.dds") = False Then Exit Sub
If Fso.FileExists(App.Path + "\user\LM2.dds") = False Then Exit Sub
If Fso.FileExists(App.Path + "\user\L3.dds") = False Then Exit Sub
If Fso.FileExists(App.Path + "\user\RM1.dds") = False Then Exit Sub
If Fso.FileExists(App.Path + "\user\RM2.dds") = False Then Exit Sub
If Fso.FileExists(App.Path + "\user\R3.dds") = False Then Exit Sub
If ChangeMap = 9 Then
Set BackGround2(9) = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\BG.dds")
Set LM1 = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\LM1.dds")
Set LM2 = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\LM2.dds")
Set L3 = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\L3.dds")
Set RM1 = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\RM1.dds")
Set RM2 = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\RM2.dds")
Set R3 = D3DX.CreateTextureFromFile(D3DDevice, App.Path + "\user\R3.dds")
End If
If ChooseBackGround = 9 Then
Set LM1 = D3DX.CreateTextureFromFileInMemory(D3DDevice, TLM1(0), CLng(UBound(TLM1) + 1))
Set LM2 = D3DX.CreateTextureFromFileInMemory(D3DDevice, TLM2(0), CLng(UBound(TLM2) + 1))
Set RM1 = D3DX.CreateTextureFromFileInMemory(D3DDevice, TRM1(0), CLng(UBound(TRM1) + 1))
Set RM2 = D3DX.CreateTextureFromFileInMemory(D3DDevice, TRM2(0), CLng(UBound(TRM2) + 1))
Set L3 = D3DX.CreateTextureFromFileInMemory(D3DDevice, TL3(0), CLng(UBound(TL3) + 1))
Set R3 = D3DX.CreateTextureFromFileInMemory(D3DDevice, TR3(0), CLng(UBound(TR3) + 1))
End If
ChooseBackGround = ChangeMap
End Sub
Public Sub CheckFileIn(Name As String, Add() As Byte)
Dim i As Long, u As Long, Number As Long, Which As String
AddBackArray CheckFile, Name
For i = 0 To 10
If Name = "BG" + CStr(i + 1) + "\" + CStr(i + 1) + ".dds" Then
If i = 1 Then SaveDDS "BG.dds", Add
Set BackGround2(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1))
Exit Sub
End If
Next i
Number = 10
For i = 1 To 3
For u = 0 To 9
If Name = "COMBO\C" + CStr(i) + CStr(u) + ".dds" Then Set Combo(Number) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Number = Number + 1
Next u
Next i
For i = LBound(KeyImage) To UBound(KeyImage)
If Name = "DDS\K" + CStr(i) + ".dds" Then Set KeyImage(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = LBound(KeySImage) To UBound(KeySImage)
If Name = "DDS\S" + CStr(i) + ".dds" Then Set KeySImage(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = LBound(KeyPress) To UBound(KeyPress)
If Name = "DDS\L" + CStr(i) + ".dds" Then Set KeyPress(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = 0 To 4
Select Case i
Case 0: Which = "PERFECT"
Case 1: Which = "GREAT"
Case 2: Which = "COOL"
Case 3: Which = "BAD"
Case 4: Which = "MISS"
End Select
If Name = "DDS\" + Which + ".dds" Then Set Perfect(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = 0 To 5
Select Case i
Case 0: Which = "CB"
Case 1: Which = "CE"
Case 2: Which = "CA"
Case 3: Which = "CT"
Case 4: Which = "CU"
Case 5: Which = "CP"
End Select
If Name = "DDS\" + Which + ".dds" Then Set CB(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = 0 To 1
Select Case i
Case 0: Which = "CYBACK"
Case 1: Which = "CBBACK"
End Select
If Name = "DDS\" + Which + ".dds" Then Set CYBACK(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = 0 To 2
Select Case i
Case 0: Which = "BYBUPY"
Case 1: Which = "BYBUPB"
Case 2: Which = "BYBUPF"
End Select
If Name = "DDS\" + Which + ".dds" Then Set BYBUPY(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = 0 To 4
If Name = "DDS\READY" + CStr(i) + ".dds" Then Set READY(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
For i = 0 To 1
If Name = "DDS\LOGO" + CStr(i) + ".dds" Then Set ShowBeatupLogo(i) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Next i
If Name = "DDS\RP.dds" Then
Set KeyLine(0) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1))
Set KeyLine(2) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1))
Set KeyLine(3) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1))
Set KeyLine(5) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
End If
If Name = "DDS\MP.dds" Then
Set KeyLine(1) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1))
Set KeyLine(4) = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
End If
Select Case Name
Case "BMP\ALINE.bmp": Set ALine = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "BMP\L3.dds": Set L3 = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): SaveDDS "L3.dds", Add: TL3 = Add: Exit Sub
Case "BMP\NORMALBACK.bmp": Set NormalBack = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "BMP\NORMALRX.bmp": Set NORMALRX = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "BMP\P.jpg": Set NormalBackP = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "BMP\R3.dds": Set R3 = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): SaveDDS "R3.dds", Add: TR3 = Add: Exit Sub
Case "DDS\SPACEBAR.dds": Set SpaceBar = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\SPACE.dds": Set KeyImageS = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\SLINE.dds": Set Spb = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\SPOWER.dds": Set Sp = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\POWER.dds": Set Power = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\YUP.dds": Set Yup = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\YCUP.dds": Set Ycup = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\BUP.dds": Set Bup = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\BCUP.dds": Set Bcup = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\CRAZY.dds": Set Crazy = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\RM1.dds": Set RM1 = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): SaveDDS "RM1.dds", Add: TRM1 = Add: Exit Sub
Case "DDS\RM2.dds": Set RM2 = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): SaveDDS "RM2.dds", Add: TRM2 = Add: Exit Sub
Case "DDS\LM1.dds": Set LM1 = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): SaveDDS "LM1.dds", Add: TLM1 = Add: Exit Sub
Case "DDS\LM2.dds": Set LM2 = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): SaveDDS "LM2.dds", Add: TLM2 = Add: Exit Sub
Case "DDS\RMISS.dds": Set RMiss = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "DDS\LMISS.dds": Set LMiss = D3DX.CreateTextureFromFileInMemory(D3DDevice, Add(0), CLng(UBound(Add) + 1)): Exit Sub
Case "SOUND\BEAT.ogg": cma1.LoadEffect Name, Add
Case "SOUND\GREAT.ogg": cma1.LoadEffect Name, Add
Case "SOUND\READY.ogg": cma1.LoadEffect Name, Add
Case "SOUND\SPACE.ogg": cma1.LoadEffect Name, Add
Case "SOUND\START.ogg": cma1.LoadEffect Name, Add
Case "SOUND\MISS.ogg": cma1.LoadEffect Name, Add
Case "SLK\LIST1.txt": ReDim Slk1(UBound(Add)): cq.IcyCopyMemory ByVal VarPtr(Slk1(0)), ByVal VarPtr(Add(0)), UBound(Add) + 1
Case "SLK\LIST2.txt": ReDim Slk2(UBound(Add)): cq.IcyCopyMemory ByVal VarPtr(Slk2(0)), ByVal VarPtr(Add(0)), UBound(Add) + 1
Case "SLK\SLK2HEADER.txt": ReDim Slk3(UBound(Add)): cq.IcyCopyMemory ByVal VarPtr(Slk3(0)), ByVal VarPtr(Add(0)), UBound(Add) + 1
Case "SLK\SLKHEADER.txt": ReDim Slk4(UBound(Add)): cq.IcyCopyMemory ByVal VarPtr(Slk4(0)), ByVal VarPtr(Add(0)), UBound(Add) + 1
End Select
End Sub
Public Sub Render()
Dim ToNowBeat As Long, ToOffset As Single
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
Initialise cmt.MainPicture
RenderBeginScene
If UseMode = "see" Then
ShowBackGround
ShowCrazy 287, 653
CheckStart
CheckComboAdd
RenderCombo 92, 354
CheckMoreCombo
RenderFinish
If ToNowBeat > 1 Then CheckPress 1
RenderLeftKey 423, 281
RenderRightKey 423, 672
RenderL 419, 0
RenderR 419, 910
RenderSpaceKey 644, 371, 280
If ToNowBeat > 1 Then CheckPress 0
ElseIf UseMode = "game" Then
ShowBackGround
ShowCrazy 287, 653
CheckStart
CheckComboAdd
RenderCombo 92, 354
CheckMoreCombo
RenderFinish
If ToNowBeat > 1 Then CheckPress 1
RenderLeftKey 423, 281
RenderRightKey 423, 672
RenderL 419, 0
RenderR 419, 910
RenderSpaceKey 644, 371, 280
If ToNowBeat > 1 Then CheckPress 0
ElseIf UseMode = "normal" Then
ShowNormalBack 0, 108
If Mode <> "playing" Then ShowNormalRX 108
If ToNowBeat > 1 Then CheckPress 1
ShowNormalNote 108
If ToNowBeat > 1 Then CheckPress 0
End If
ShowText
RenderEndScene
cma6.DXKeyboard
UpdateFps
End Sub
Public Sub ShowMiss()
If Admin = False Then On Error Resume Next
Dim StartX As Single, StartY As Single
StartX = 30
StartY = 425
D3DDevice.SetTexture 0, LMiss
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(100, 100, 100), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 512, StartY, 0, 1, RGB(100, 100, 100), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 256, 0, 1, RGB(100, 100, 100), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 512, StartY + 256, 0, 1, RGB(100, 100, 100), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
StartX = 674
StartY = 426
D3DDevice.SetTexture 0, RMiss
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(100, 100, 100), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 512, StartY, 0, 1, RGB(100, 100, 100), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 256, 0, 1, RGB(100, 100, 100), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 512, StartY + 256, 0, 1, RGB(100, 100, 100), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub ShowCrazy(StartX As Single, StartY As Single)
If Admin = False Then On Error Resume Next
D3DDevice.SetTexture 0, Crazy
KeyStrip(0) = CreateTLVertex(StartX - 32, StartY - 32, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 32, StartY - 32, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX - 32, StartY + 32, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 32, StartY + 32, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
StartX = 615
StartY = 422
D3DDevice.SetTexture 0, RM2
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 128, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 128, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
StartX = StartX + 128
D3DDevice.SetTexture 0, RM1
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 255, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 255, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
StartX = 285
StartY = 421
D3DDevice.SetTexture 0, LM2
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 128, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 128, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
StartX = 30
D3DDevice.SetTexture 0, LM1
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 255, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 255, StartY + 255, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub CheckPress(UMode As Integer)
Dim ToNowBeat As Long, ToOffset As Single, cX As Single, clX As Single, cY As Single, k As Long
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
If ToNowBeat < 1 Then Exit Sub
CheckGData ToNowBeat + 1
For k = 0 To 5
If UseMode = "see" Or UseMode = "game" Then
If k < 3 Then
cY = (k) * 64 + 423
cX = 667
clX = 672
ElseIf k > 2 And k < 6 Then
cY = (k - 3) * 64 + 423
cX = 281
clX = 0
End If
ElseIf UseMode = "normal" Then
cY = (k) * 64 + 108
cX = -10
End If
If (KeyTime(k) <= ToNowBeat + ToOffset And KeyTime(k) + 2 > ToNowBeat + ToOffset) Or (GData((ToNowBeat - 1) * 8 + k) = True And UseMode <> "game") Then
Select Case UMode
Case 0:
If UseMode = "game" Then
If ((GameCheck((ToNowBeat - 1) * 8 + k) = 1) Or (GameCheck((ToNowBeat - 1) * 8 + k) = 2)) And GData((ToNowBeat - 1) * 8 + k) = True Then KeyPower k, cX, cY, ToNowBeat - 1, KeyTime(k)
ElseIf UseMode = "game" Then
KeyPower k, cX, cY, ToNowBeat - 1
Else
If GData((ToNowBeat - 1) * 8 + k) = True Then KeyPower k, cX, cY, ToNowBeat - 1
End If
Case 1
End Select
End If
Next k
For k = 0 To 5
If UseMode = "see" Or UseMode = "game" Then
If k < 3 Then
cY = (k) * 64 + 423
cX = 672
clX = 672
ElseIf k > 2 And k < 6 Then
cY = (k - 3) * 64 + 423
cX = 281
clX = 0
End If
ElseIf UseMode = "normal" Then
cY = (k) * 64 + 108
cX = -10
End If
If KeyTime(k) + 1 <= ToNowBeat + ToOffset And KeyTime(k) + 2 > ToNowBeat + ToOffset And UMode = 0 Then KeyPressShow k, cX, cY, True
If UBound(GData) >= (ToNowBeat - 1) * 8 + k Then If GData((ToNowBeat - 1) * 8 + k) = True And UseMode <> "game" And UMode = 0 Then KeyPressShow k, cX, cY
If (KeyTime(k) <= ToNowBeat + ToOffset And KeyTime(k) + 2 > ToNowBeat + ToOffset) Or (GData(ToNowBeat * 8 + k) = True And UseMode <> "game") Then
If k < 3 Then cX = cX - 5
Select Case UMode
Case 0
If UseMode = "game" Then
If ((GameCheck(ToNowBeat * 8 + k) = 1) Or (GameCheck(ToNowBeat * 8 + k) = 2)) And GData(ToNowBeat * 8 + k) = True Then KeyPower k, cX, cY, ToNowBeat, KeyTime(k)
ElseIf UseMode = "see" Then
KeyPower k, cX, cY, ToNowBeat
Else
If GData(ToNowBeat * 8 + k) = True Then KeyPower k, cX, cY, ToNowBeat
End If
Case 1
If UseMode = "game" Then
KeyLineShow k, clX, cY, IIf(UseMode = "normal", 2000, 555), ToNowBeat, KeyTime(k)
Else
KeyLineShow k, clX, cY, IIf(UseMode = "normal", 2000, 555), ToNowBeat
End If
End Select
End If
Next k
If UseMode = "see" Or UseMode = "game" Then
cX = 371
cY = 644
clX = 375
ElseIf UseMode = "normal" Then
cX = -106
cY = 493
clX = -50
End If
If (KeyTime(6) < ToNowBeat + ToOffset And KeyTime(6) + 1 > ToNowBeat + ToOffset) Or (GData(ToNowBeat * 8 + 6) = True And UseMode <> "game") Then
Select Case UMode
Case 0:
If UseMode = "game" Then
If ((GameCheck(ToNowBeat * 8 + 6) = 1) Or (GameCheck(ToNowBeat * 8 + 6) = 2)) Then SpacePower cX, cY
Else
SpacePower cX, cY
End If
Case 1: SpacePowerBack clX, cY, IIf(UseMode = "normal", 2100, 0)
End Select
End If
End Sub
Public Sub SpacePower(ByVal StartX As Single, ByVal StartY As Single)
Dim Sx As Single, tx As Single, sY As Single, ty As Single, SelectedT As Boolean, ToNowBeat As Long, ToOffset As Single
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
If ToNowBeat < 1 Then Exit Sub
If cmt.MouseMove = True Then
If cmt.MouseStartX > cmt.MouseMoveX Then
tx = cmt.MouseStartX
Sx = cmt.MouseMoveX
Else
Sx = cmt.MouseStartX
tx = cmt.MouseMoveX
End If
If cmt.MouseStartY > cmt.MouseMoveY Then
ty = cmt.MouseStartY
sY = cmt.MouseMoveY
Else
sY = cmt.MouseStartY
ty = cmt.MouseMoveY
End If
End If
SelectedT = 31 > Sx And 31 < tx And 560 + 31 > sY And 560 + 31 < ty And cmt.MouseMove And UseMode = "normal"
StartX = StartX + 139.5
StartY = StartY + 6
D3DDevice.SetTexture 0, Sp
KeyStrip(0) = CreateTLVertex(StartX - 128 + ToOffset * 32, StartY - 128 + ToOffset * 32, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(255, 255, 255)), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 128 - ToOffset * 32, StartY - 128 + ToOffset * 32, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(255, 255, 255)), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX - 128 + ToOffset * 32, StartY + 128 - ToOffset * 32, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(255, 255, 255)), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 128 - ToOffset * 32, StartY + 128 - ToOffset * 32, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(255, 255, 255)), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
If SelectedT = True Then
SelectedKeys = SelectedKeys + 1
SelectedKey(SelectedKeys) = ToNowBeat * 8 + 6
End If
End Sub
Public Sub SpacePowerBack(StartX As Single, StartY As Single, More As Single)
If Admin = False Then On Error Resume Next
D3DDevice.SetTexture 0, Spb
KeyStrip(0) = CreateTLVertex(StartX + 11, StartY - 5, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 279 - 12 + More, StartY - 5, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX + 11, StartY + 22 + 7, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 279 - 12 + More, StartY + 22 + 7, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub KeyPressShow(PressKey As Long, ByVal StartX As Single, ByVal StartY As Single, Optional Press As Boolean)
Dim ToNowBeat As Long, ToOffset As Single
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
If ToNowBeat < 1 Then Exit Sub
If UseMode = "normal" Then
If PressKey = 1 Or PressKey = 4 Then StartX = StartX + 1.5
ElseIf UseMode = "see" Or UseMode = "game" Then
If PressKey = 1 Then
StartX = StartX - 5
ElseIf PressKey = 0 Or PressKey = 2 Then
StartX = StartX - 2
ElseIf PressKey = 4 Then
StartX = StartX + 3
ElseIf PressKey = 3 Or PressKey = 5 Then
StartX = StartX - 2
End If
End If
If Press = True Then ToOffset = ToNowBeat + ToOffset - KeyTime(PressKey) - 1
If ToOffset > 1 Or ToOffset < 0 Then Exit Sub
StartX = StartX + 38
StartY = StartY + 32
D3DDevice.SetTexture 0, KeyPress(PressKey)
KeyStrip(0) = CreateTLVertex(StartX - 30 - ToOffset * 15, StartY - 30 - ToOffset * 15, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 30 + ToOffset * 15, StartY - 30 - ToOffset * 15, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX - 30 - ToOffset * 15, StartY + 30 + ToOffset * 15, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 30 + ToOffset * 15, StartY + 30 + ToOffset * 15, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub ShowSpaceBar(StartX As Single, StartY As Single)
If Admin = False Then On Error Resume Next
D3DDevice.SetTexture 0, SpaceBar
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 512, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 64, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 512, StartY + 64, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub KeyLineShow(PressKey As Long, StartX As Single, cY As Single, Width As Single, Optional Beat As Long, Optional PressBeat As Single)
Dim ToNowBeat As Long, ToOffset As Single, cYM As Single
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
If PressBeat <> 0 Then
ToOffset = ToNowBeat + IIf(ToOffset < 0, (1 + ToOffset), ToOffset) - PressBeat
Else
ToOffset = ToNowBeat - Beat + ToOffset
End If
If ToOffset > 0.8 Then Exit Sub
If UseMode = "normal" Then cYM = 4
D3DDevice.SetTexture 0, KeyLine(PressKey)
KeyStrip(0) = CreateTLVertex(StartX, cY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + Width, cY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, cY + 64 + cYM, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + Width, cY + 64 + cYM, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub KeyPower(Which As Long, ByVal cX As Single, ByVal cY As Single, Beat As Long, Optional PressBeat As Single)
Dim Sx As Single, tx As Single, sY As Single, ty As Single, SelectedT As Boolean, ToNowBeat As Long, ToOffset As Single
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
If PressBeat <> 0 Then
ToOffset = ToNowBeat + IIf(ToOffset < 0, (1 + ToOffset), ToOffset) - PressBeat
Else
ToOffset = ToNowBeat - Beat + ToOffset
End If
If ToOffset > 1.2 Then Exit Sub
If cmt.MouseMove = True Then
If cmt.MouseStartX > cmt.MouseMoveX Then
tx = cmt.MouseStartX
Sx = cmt.MouseMoveX
Else
Sx = cmt.MouseStartX
tx = cmt.MouseMoveX
End If
If cmt.MouseStartY > cmt.MouseMoveY Then
ty = cmt.MouseStartY
sY = cmt.MouseMoveY
Else
sY = cmt.MouseStartY
ty = cmt.MouseMoveY
End If
End If
cX = cX + 35
cY = cY + 30
SelectedT = cX + 31 > Sx And cX + 31 < tx And cY + 31 > sY And cY + 31 < ty And cmt.MouseMove And UseMode = "normal"
If MData((ToNowBeat - 1) * 8 + Which) = True Then ToOffset = 0
D3DDevice.SetTexture 0, Power
KeyStrip(0) = CreateTLVertex(cX - (2.5 - ToOffset) * 70, cY - (2.5 - ToOffset) * 70, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(245, 245, 245)), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(cX + (2.5 - ToOffset) * 70, cY - (2.5 - ToOffset) * 70, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(245, 245, 245)), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(cX - (2.5 - ToOffset) * 70, cY + (2.5 - ToOffset) * 70, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(245, 245, 245)), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(cX + (2.5 - ToOffset) * 70, cY + (2.5 - ToOffset) * 70, 0, 1, IIf(SelectedT, RGB(150, 150, 150), RGB(245, 245, 245)), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
If SelectedT = True Then
SelectedKeys = SelectedKeys + 1
SelectedKey(SelectedKeys) = ToNowBeat * 8 + Which
End If
End Sub
Public Sub RenderL(StartY As Single, StartX As Single)
If Admin = False Then On Error Resume Next
D3DDevice.SetTexture 0, L3
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 113, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 197, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 113, StartY + 197, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub RenderR(StartY As Single, StartX As Single)
If Admin = False Then On Error Resume Next
D3DDevice.SetTexture 0, R3
KeyStrip(0) = CreateTLVertex(StartX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(StartX + 114, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(StartX, StartY + 197, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(StartX + 114, StartY + 197, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
End Sub
Public Sub ShowNormalRX(StartY As Single)
Dim i As Long, cX As Single, ToOffset As Single, ToNowBeat As Long
If Admin = False Then On Error Resume Next
cma6.CheckTime ToNowBeat, ToOffset
If ToNowBeat < 1 Then ToNowBeat = 0
CheckGData ToNowBeat + 33
For i = 0 To 33
cX = (i - ToOffset) * 32 - 4
If (i + ToNowBeat) Mod 2 = (SetRx + 1) Mod 2 And cX > 70 Then
D3DDevice.SetTexture 0, NORMALRX
KeyStrip(0) = CreateTLVertex(cX, StartY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(cX + 1, StartY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(cX, StartY + 620, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(cX + 1, StartY + 620, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
TextRect.Left = cX + 16
TextRect.Right = cX + 16 + 64
TextRect.Top = 89
D3DX.DrawText MainFont, &HFFFFFFFF, CStr(i + ToNowBeat), TextRect, 0
End If
Next i
TextRect.Left = 0
TextRect.Right = 130
TextRect.Top = 495
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "空白鍵", "Space Bar"), TextRect, 0
TextRect.Top = 527
D3DX.DrawText MainFont, &HFFFFFFFF, "Finish", TextRect, 0
TextRect.Top = 557
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "9鍵速度", "Note 9 Speed"), TextRect, 0
TextRect.Top = 578
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "6鍵速度", "Note 6 Speed"), TextRect, 0
TextRect.Top = 599
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "3鍵速度", "Note 3 Speed"), TextRect, 0
TextRect.Top = 620
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "7鍵速度", "Note 7 Speed"), TextRect, 0
TextRect.Top = 641
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "4鍵速度", "Note 4 Speed"), TextRect, 0
TextRect.Top = 662
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "1鍵速度", "Note 1 Speed"), TextRect, 0
TextRect.Top = 683
D3DX.DrawText MainFont, &HFFFFFFFF, IIf(Language = 0, "S鍵速度", "Note Space Speed"), TextRect, 0
TextRect.Top = 706
D3DX.DrawText MainFont, &HFFFFFFFF, "Bpm", TextRect, 0
End Sub
Public Sub ShowNormalNote(StartY As Single)
Dim i As Long, cX As Single, cY As Single, k As Integer, ToNowBeat As Long, ToOffset As Single, KeySizeX As Single, KeySizeY As Single, Sx As Single, tx As Single, sY As Single, ty As Single, SelectedT As Boolean, WhichKey As String, o As Integer
If Admin = False Then On Error Resume Next
SelectedKeys = 0
cma6.CheckTime ToNowBeat, ToOffset
If ToNowBeat < 2 Then ToNowBeat = 2
CheckGData ToNowBeat + 33
If cmt.MouseMove = True Then
If cmt.MouseStartX > cmt.MouseMoveX Then
tx = cmt.MouseStartX
Sx = cmt.MouseMoveX
Else
Sx = cmt.MouseStartX
tx = cmt.MouseMoveX
End If
If cmt.MouseStartY > cmt.MouseMoveY Then
ty = cmt.MouseStartY
sY = cmt.MouseMoveY
Else
sY = cmt.MouseStartY
ty = cmt.MouseMoveY
End If
If cmt.MouseDown = True Then
D3DDevice.SetTexture 0, ALine
KeyStrip(0) = CreateTLVertex(Sx, sY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(Sx + 1, sY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(Sx, ty, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(Sx + 1, ty, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
KeyStrip(0) = CreateTLVertex(tx - 1, sY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(tx, sY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(tx - 1, ty, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(tx, ty, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
KeyStrip(0) = CreateTLVertex(Sx, sY, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(tx, sY, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(Sx, sY + 1, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(tx, sY + 1, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))
KeyStrip(0) = CreateTLVertex(Sx, ty - 1, 0, 1, RGB(255, 255, 255), 0, 0, 0)
KeyStrip(1) = CreateTLVertex(tx, ty - 1, 0, 1, RGB(255, 255, 255), 0, 1, 0)
KeyStrip(2) = CreateTLVertex(Sx, ty, 0, 1, RGB(255, 255, 255), 0, 0, 1)
KeyStrip(3) = CreateTLVertex(tx, ty, 0, 1, RGB(255, 255, 255), 0, 1, 1)
D3DDevice.DrawPrimitiveUP D3DPT_TRIANGLESTRIP, 2, KeyStrip(0), Len(KeyStrip(0))