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Provided environments .sln files #3366

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Hi @joigalcar3 , due to the fact that some (if not all) of the precompiled environments are based on Unreal Engine assets/environments that are paid, I don't think it would be possible for the maintainers to provide us with the actual sln/uproject files. I could be mistaken though.

You could, however, purchase those environments from sources like the unreal engine marketplace (such as the neighborhood environment, etc. Some of them are even free) and then add AirSim to the custom environment you just created.
Moreover, if obtaining the locations of the assets/buildings is the issue, you could try using the simGetObjectPose API to get the centers of the assets (not very effective since it …

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