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DirectXTex: July 1, 2013 release
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walbourn_cp authored and walbourn_cp committed Jul 1, 2013
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Expand Up @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)

Copyright (c) Microsoft Corporation. All rights reserved.

June 15, 2013
July 1, 2013

This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
Expand All @@ -13,14 +13,10 @@ use of the Windows Image Component (WIC) APIs. It also includes a simple .TGA re
writer since this image file format is commonly used for texture content processing pipelines,
but is not currently supported by a built-in WIC codec.

The source is written for Visual C++ 2010 using the Direct3D headers from either
the legacy DirectX SDK or recent Windows SDK. It can also be compiled using Visual Studio 2012
and the Windows SDK 8.0 headers.

It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 with
the Windows 8.0 SDK, and Windows 7 Service Pack 1 or Windows 8.
The source is written for Visual Studio 2010, 2012, or 2013. It is recommended that you
make use of the Windows 8.x SDK and Windows 7 Service Pack 1 or later.

Details on using the Windows 8.0 SDK with VS 2010 are described on the Visual C++ Team Blog:
Details on using the Windows 8.x SDK with VS 2010 are described on the Visual C++ Team Blog:
<http://blogs.msdn.com/b/vcblog/archive/2012/11/23/using-the-windows-8-sdk-with-visual-studio-2010-configuring-multiple-projects.aspx>

DDSTextureLoader\
Expand Down Expand Up @@ -122,6 +118,10 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY

July 1, 2013
VS 2013 Preview projects added
SaveToWIC functions updated with new optional setCustomProps parameter

June 15, 2013
Custom filtering implementation for Resize & GenerateMipMaps(3D) - Point, Box, Linear, Cubic, and Triangle
TEX_FILTER_TRIANGLE finite low-pass triangle filter
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