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Updated for June 22, 2012 release
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walbourn_cp authored and walbourn_cp committed Jun 22, 2012
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21 changes: 13 additions & 8 deletions ReadMe.txt
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Expand Up @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex)

Copyright (c) Microsoft Corporation. All rights reserved.

May 31, 2012
June 22, 2012

This package contains DirectXTex, a shared source library for reading and writing DDS
files, and performing various texture content processing operations including
Expand All @@ -14,11 +14,11 @@ writer since this image file format is commonly used for texture content process
but is not currently supported by a built-in WIC codec.

The source is written for Visual C++ 2010 using the Direct3D headers from either
a current DirectX SDK or Windows SDK. It can also be compiled using the VS 11 Beta and the
a current DirectX SDK or Windows SDK. It can also be compiled using the VS 2012 RC and the
Windows SDK 8.0 headers included with that release.

It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 11 Beta, and
Windows 7 Service Pack 1 or the Windows 8 Consumer Preview.
It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 RC, and
Windows 7 Service Pack 1 or the Windows 8 Release Preview.

DDSTextureLoader\
This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture
Expand Down Expand Up @@ -69,10 +69,11 @@ DDSView\
The "1" through "0" keys can also be used to jump to a specific image index.

XNAMath\
This contains a copy of XNA Math version 2.04, which is an updated version of the library. This is
required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 11
This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is
required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 2012
projects use DirectXMath in the Windows SDK 8.0 instead.
For details see <http://blogs.msdn.com/b/chuckw/archive/2011/02/23/xna-math-version-2-04.aspx>
For details see
<http://blogs.msdn.com/b/chuckw/archive/2012/06/22/xna-math-version-2-05-smoothing-the-transition-to-directxmath.aspx>

All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL)
<http://www.microsoft.com/en-us/openness/licenses.aspx#MPL>. The XNA Math library is subject
Expand Down Expand Up @@ -114,6 +115,10 @@ RELEASE NOTES
------------------------------------
RELEASE HISTORY

June 22, 2012: Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds
Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex
Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8

May 31, 2012: Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels
Switched to use "_DEBUG" instead of "DEBUG" and cleaned up debug warnings
added Metro style application project files for DirectXTex
Expand All @@ -124,7 +129,7 @@ March 30, 2012: WICTextureLoader updated with Windows 8 WIC pixel formats
DirectXTex updated with limited non-power-of-2 texture support and TEX_FILTER_SEPARATE_ALPHA option
Texconv updated with '-sepalpha' command-line option
Added USE_XNAMATH control define to build DirectXTex using either XNAMath or DirectXMath
Added VS 11 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS)
Added VS 2012 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS)

March 15, 2012: Fix for resource leak in CreateShaderResourceView() Direct3D 11 helper function in DirectXTex

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