diff --git a/ReadMe.txt b/ReadMe.txt index 96202795..5b99791a 100644 --- a/ReadMe.txt +++ b/ReadMe.txt @@ -3,7 +3,7 @@ DIRECTX TEXTURE LIBRARY (DirectXTex) Copyright (c) Microsoft Corporation. All rights reserved. -May 31, 2012 +June 22, 2012 This package contains DirectXTex, a shared source library for reading and writing DDS files, and performing various texture content processing operations including @@ -14,11 +14,11 @@ writer since this image file format is commonly used for texture content process but is not currently supported by a built-in WIC codec. The source is written for Visual C++ 2010 using the Direct3D headers from either -a current DirectX SDK or Windows SDK. It can also be compiled using the VS 11 Beta and the +a current DirectX SDK or Windows SDK. It can also be compiled using the VS 2012 RC and the Windows SDK 8.0 headers included with that release. -It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 11 Beta, and -Windows 7 Service Pack 1 or the Windows 8 Consumer Preview. +It is recommended that you make use of Visual C++ 2010 Service Pack 1 or VS 2012 RC, and +Windows 7 Service Pack 1 or the Windows 8 Release Preview. DDSTextureLoader\ This contains a streamlined version of the DirectX SDK sample DDSWithoutD3DX11 texture @@ -69,10 +69,11 @@ DDSView\ The "1" through "0" keys can also be used to jump to a specific image index. XNAMath\ - This contains a copy of XNA Math version 2.04, which is an updated version of the library. This is - required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 11 + This contains a copy of XNA Math version 2.05, which is an updated version of the library. This is + required if building content with USE_XNAMATH (the default for the VS 2010 projects). The VS 2012 projects use DirectXMath in the Windows SDK 8.0 instead. - For details see + For details see + All content and source code for this package except XNA Math are bound to the Microsoft Public License (Ms-PL) . The XNA Math library is subject @@ -114,6 +115,10 @@ RELEASE NOTES ------------------------------------ RELEASE HISTORY +June 22, 2012: Moved to using XNA Math 2.05 instead of XNA Math 2.04 for USE_XNAMATH builds + Fixed BGR vs. RGB color channel swizzle problem with 24bpp legacy .DDS files in DirectXTex + Update to DirectXTex WIC and WICTextureLoader for additional 96bpp float format handling on Windows 8 + May 31, 2012: Minor fix for DDSTextureLoader's retry fallback that can happen with 10level9 feature levels Switched to use "_DEBUG" instead of "DEBUG" and cleaned up debug warnings added Metro style application project files for DirectXTex @@ -124,7 +129,7 @@ March 30, 2012: WICTextureLoader updated with Windows 8 WIC pixel formats DirectXTex updated with limited non-power-of-2 texture support and TEX_FILTER_SEPARATE_ALPHA option Texconv updated with '-sepalpha' command-line option Added USE_XNAMATH control define to build DirectXTex using either XNAMath or DirectXMath - Added VS 11 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS) + Added VS 2012 project files (which use DirectXMath instead of XNAMath and define DXGI_1_2_FORMATS) March 15, 2012: Fix for resource leak in CreateShaderResourceView() Direct3D 11 helper function in DirectXTex