February 24, 2014
- Direct3D 11 video and Xbox One extended format support
- New APIs: IsPlanar, IsPalettized, IsDepthStencil, ConvertToSinglePlane
- Added 'alphaWeight' parameter to GPU Compress breaking change
- texconv '-aw' switch to control the alpha weighting for the BC7 GPU compressor
- Fixed bug with ordered dithering in non-WIC conversion codepaths
- Fixed SaveToDDS* functions when using arbitrary row pitch values