Releases: microsoft/DirectXTex
Releases · microsoft/DirectXTex
November 30, 2015
- texconv command-line tool
-fl
switch now supports 12.0 and 12.1 feature levels - Updated for VS 2015 Update 1 and Windows 10 SDK (10586)
This is the last release to support VS 2012
October 30, 2015
- DDS support for legacy bumpmap formats (
V8U8
,Q8W8V8U8
,V16U16
) - Fix for buffer overread in BC CPU compressor
- Minor code cleanup
August 18, 2015
- Added
GetWICFactory
andSetWICFactory
- Updates for new DXGI 1.3 types
- Xbox One platform updates
July 29, 2015
- Fixed rounding problem with 32-bit RGBA/BGRA format conversions
- texconv: use CPU parallel compression for BC1-BC5 (-singleproc disables)
- Updated for VS 2015 and Windows 10 SDK RTM
- Retired VS 2010 and Windows 8.0 Store projects
June 18, 2015
- New
BC_FLAGS_USE_3SUBSETS
option for BC7 compressors; now defaults to skipping 3 subset blocks - Fixed bug with MakeTypeless and
A8_UNORM
- Fixed file length validation problem in
LoadDDSFromFile
September 22, 2014
- Format conversion improvements and bug fixes (depth/stencil, alpha-only, float16, RGB -> 1 channel)
- Fixed issue when BC decompressing non-standard compressed rowPitch images
- Explicit calling-convention annotation for all 'public' functions
- Code cleanup
- Xbox One platform updates
September 28, 2012
- Added ScreenGrab module for creating runtime screenshots
- Renamed project files for better naming consistency
- New Typeless utilities for DirectXTex
- Some minor code cleanup for DirectXTex's WIC writer function
- Bug fixes and new -tu/-tf options for texconv
October 21, 2013
- Updated for Visual Studio 2013 and Windows 8.1 SDK RTM
- PremultiplyAlpha updated with new 'flags' parameter and to use sRGB correct blending
- Fixed colorspace conversion issue with DirectCompute compressor when compressing for BC7 SRGB
November 24, 2014
- Updates for Visual Studio 2015 Technical Preview
- Minor code cleanup
November 15, 2012
- Added support for WIC2 when available on Windows 8 and Windows 7 with KB 2670838
- Added optional targetGUID parameter to SaveWIC* APIs to influence final container pixel format choice
- Fixed bug in SaveDDS* which was generating invalid DDS files for 1D dimension textures
- Improved robustness of CaptureTexture when resolving MSAA source textures
- Sync'd DDSTextureLoader, ScreenGrab, and WICTextureLoader standalone versions with latest DirectXTK release