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UI Guidance
The iOS bridge allows developers to control their application display experience. The following options help ensure the best possible application display on targeted devices.
Magnification visually scales your application by the amount specified.
Auto magnification sets the magnification factor (above) to the size that matches the size of your window.
This value defines the internal Islandwood application width, in points. A value of 0 means fit the width to the corresponding width of the Universal Windows Platform window.
This value defines the internal Islandwood application height, in points. A value of 0 means fit the height to the corresponding width of the Universal Windows Platform window.
Set this UIWindow property to TRUE if you want WinObjC to automatically change the size of the UIWindow to match the internal application size. This can be very useful if your application uses Auto Layout.
Note: Previously, sizeUIWindowToFit was controlled via the WOCDisplayMode category and its setting was applied to all UIWindow instances. Beginning with the 160609 release, this property has been relocated to the UIWindow class itself, so the behavior of individual instances can be set.
Orientation of landscape or portrait.
This parameter has no effect unless at least one of the FixedWidth or FixedHeight parameters is set to 0.
Native scale is how many pixels per point on the screen. For example, the native scale on a Microsoft Lumia 950 Windows Phone is 4 (or 4x4 pixels). Native scale is predetermined, we only decide on whether or not to use it.
To preserve the best layout experience for iOS developers porting their applications to Windows, the Windows Bridge for iOS uses the native scale of your device to render the layout of your application. The scale reported back to your application is automatically scoped (or clamped) to a value of 1 or 2. In this way you get the best possible layout being displayed without any additional efforts. You can enable or disable this feature if desired.
This capability is determined by the following configuration options:
Enables/disables the use the native scale.
Clamps the magnification to the closest value for native scale - 1 or 2.
If you look at the UIApplication.h header file, you will see the WOCDisplayMode object class defined. The header file lists several properties that can be altered when designing an optimal display experience.
// UIApplication.h
@interface WOCDisplayMode : NSObject
@property (nonatomic) float magnification;
@property (nonatomic) float fixedWidth;
@property (nonatomic) float fixedHeight;
@property (nonatomic) double fixedAspectRatio;
@property (nonatomic) BOOL autoMagnification;
@property (nonatomic) BOOL useHostScaleFactor;
@property (nonatomic) BOOL clampScaleToClosestExpected;
@property (nonatomic) WOCOperationMode operationMode;
@property (nonatomic) UIInterfaceOrientation presentationTransform;
In addition, you can access information about the display settings from the following properties. Note these properties are READ-ONLY.
@property (nonatomic, readonly) CGSize currentSize;
@property (nonatomic, readonly) float currentMagnification;
@property (nonatomic, readonly) CGSize hostWindowSize;
@property (nonatomic, readonly) CGSize hostScreenSizePixels;
@property (nonatomic, readonly) float hostScreenScale;
@property (nonatomic, readonly) CGSize hostScreenSizePoints;
@property (nonatomic, readonly) CGSize hostScreenSizeInches;
@property (nonatomic, readonly) float hostScreenDiagonalInches;
@property (nonatomic, readonly) WOCDeviceType hostDeviceType;
- (void)setDisplayPreset:(WOCDisplayPreset)mode;
- (void)updateDisplaySettings;
@end
@interface UIApplication (UIApplicationDisplayMode)
+ (WOCDisplayMode*)displayMode;
@end
You can also change the display settings in the AppDelegate.m file as shown below:
// AppDelegate.m
#ifdef WINOBJC
// Tell the WinObjC runtime how to render the application
@implementation UIApplication (UIApplicationInitialStartupMode)
+ (void)setStartupDisplayMode:(WOCDisplayMode*)mode {
mode.autoMagnification = TRUE;
mode.clampScaleToClosestExpected = FALSE;
mode.fixedWidth = 0;
mode.fixedHeight = 0;
mode.magnification = 1.0;
}
@end
#endif
To ensure your application provides the best display experience, you will need to provide your application assets for display at different native scales.
When you are porting your application from iOS, you should provide assets at x1 (100%) and x2 (200%) scales. When you are thinking about Windows devices and their associated scale factors, 100% will cater for the most common desktop devices and some low end tablet devices. In addition, 200% will cater for higher resolution desktops.
It is also important to keep in mind that designing your assets using vector tools will give the highest quality artwork at any scale. These are also easier to revisit and adjust for devices with varying native scales. A good practice is to design your asset at the highest scale and then scale down the assets as required.
When you are porting your iOS application to Windows Phone, you can use the following sample to think about the configuration you need for displaying your application. These settings work well for most situations but you can then tweak these values as appropriate to accomplish your desired results.
Microsoft Lumia 950 | |
---|---|
Preset Mode | Native |
Auto magnification | True |
Magnification | 1.0 |
Scale | 4.0 |
Fixed Width | 0.0 |
Fixed Height | 0.0 |
SizeUIWindowToFit | True |
UseHostScaleFactor | True |
ClampScaletoClosest | True |
Presentation Transformation | Portrait |
Native Scale | 4.0 |
Native Bounds | 360, 640 |
Host Windows Size (Pts) | 360, 640 |
Host Windows Size (Px) | 1440, 2560 |
Host Screen Scale | 0 |
Host Screen Size (Pts) | 360, 640 |
When you are porting your iOS application to a Windows desktop (or PC), you can use the following sample settings to think about the configuration you need for displaying your application. These settings work well for most situations but you can then tweak these values as appropriate to accomplish your desired results.
Dell Optiplex 9010 | |
---|---|
Preset Mode | Native |
Auto magnification | True |
Magnification | 1.0 |
Scale | 1.0 |
Fixed Width | 0.0 |
Fixed Height | 0.0 |
SizeUIWindowToFit | True |
Presentation Transformation | Portrait |
Native Scale | 1.0 |
Native Bounds | 1017, 900 |
Host Windows Size (Pts) | 1017, 900 |
Host Windows Size (Px) | 1017, 900 |
Host Screen Scale | 1 |
Host Screen Size (Pts) | 1017, 900 |
When you are porting your iOS application to a Microsoft Surface Pro 4, you can use the following sample settings to think about the configuration you need for displaying your application. These settings work well for most situations but you can then tweak these values as appropriate to accomplish your desired results.
Microsoft Surface Pro 4 | |
---|---|
Preset Mode | Native |
Auto magnification | True |
Magnification | 1.0 |
Scale | 2.0 |
Fixed Width | 0.0 |
Fixed Height | 0.0 |
SizeUIWindowToFit | True |
UseHostScaleFactor | True |
ClampScaletoClosest | True |
Presentation Transformation | Portrait |
Native Scale | 2.0 |
Native Bounds | 964.5, 768 |
Host Windows Size (Pts) | 964.5, 768 |
Host Windows Size (Px) | 1929, 1536 |
Host Screen Scale | 2.0 |
Host Screen Size (Pts) | 954, 768 |
Project
Using the bridge
- Getting Started
- Using vsimporter
- Using the SDK
- Building From Source
- Adding Objective C to an Existing Project
- UI Guidance
- Changing the SDK Version of a Project
- Debugging
- Debugging Stack Traces from Crash Dumps
- Supported Third Party Libraries
- Creating and Linking Against C++ Static Libraries
- Packaging
Samples and Tutorials
- Quick Start Tutorial
- Building a To-Do List App
- Building a Calculator App
- Mixing and Matching UIKit and XAML
- IOS Bridge Samples Repo
Contributing
Links