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SimplePlay3DSpatialSoundUWP (and potentially others too) crash when the user changes the "Spatial sound" setting from e.g. Windows Sonic for Headphones to OFF. (Also crashes at any other combination.)
Callstack:
SimplePlay3DSpatialSound.exe!ISACRenderer::IsActive() Line 29 C++
SimplePlay3DSpatialSound.exe!`anonymous namespace'::SpatialWorkCallback(_TP_CALLBACK_INSTANCE * Instance, void * Context, _TP_WORK * Work) Line 37 C++
[External Code]
Reason: Sink->m_renderer in SpatialWorkCallback is NULL.
The text was updated successfully, but these errors were encountered:
SimplePlay3DSpatialSoundUWP (and potentially others too) crash when the user changes the "Spatial sound" setting from e.g. Windows Sonic for Headphones to OFF. (Also crashes at any other combination.)
Callstack:
Reason:
Sink->m_renderer
inSpatialWorkCallback
is NULL.The text was updated successfully, but these errors were encountered: