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Halfling.cc
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Halfling.cc
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#include "Halfling.h"
#include <math.h>
using namespace std;
const int Halfling_default_hp = 100;
const int Halfling_atk = 15;
const int Halfling_def = 20;
Halfling::Halfling(): enemy("Halfling", "L", Halfling_default_hp, Halfling_atk, Halfling_def, 0, 0), hostile{true} {}
Halfling::~Halfling(){}
bool Halfling::is_hostile() const{
return hostile;
}
void Halfling::attack(Character *defender) {
defender->attackby(this);
}
void Halfling::attackby(Character* attacker) {
int attackby_success = rand() % 2;
if (attackby_success) {
if (attacker->getRace() == "Vampire") {
int restoreHp = 5;
attacker->change_hp(restoreHp);
ostringstream num_to_str;
num_to_str << restoreHp;
td->updateAct("PC restores " + num_to_str.str() + " HP. ");
}
int damage = ceil (float (100.0 / (100.0 + this->def)) * attacker->get_atk());
hp -= damage;
if (hp > 0) {
ostringstream damage_to_str;
damage_to_str << damage;
ostringstream hp_to_str;
hp_to_str << this->hp;
td->updateAct("PC deals " + damage_to_str.str() + " damage to "
+ this->race + " (" + hp_to_str.str() + " HP). ");
}
else {
hp = 0;
}
}
else {
td->updateAct("PC attacked " + this->getRace() + " but missed. ");
}
}