Releases: miketvo/classic-games-godot
Releases · miketvo/classic-games-godot
Release 2024-08-07
What's Changed
Full Changelog: release-2024-03-24...release-2024-08-07
Release 2024-03-24
What's Changed
- [p0ng] Resolved #32.
- [p0ng] Resolved #31.
- [p0ng] Implemented better game pausing mechanism using
Node.process_mode = Node.PROCESS_MODE_DISABLED
. - [p0ng] The win dialog now finally has its tween animation running correctly, since we're not using
get_tree().paused
for pausing the game anymore. - [p0ng] Web & Mobile: Disable setting menu for post-processing, since it is not fully-supported on these platforms. Refer to: Godot Engine 4.2 documentation: Environment and post-processing.
Full Changelog: release-2024-03-22-patch-2...release-2024-03-24
Release 2024-03-22 Patch 2
What's Changed
- [p0ng] Implemented a more integrated and performant way to lock ball rotation.
- [p0ng] Added ability for GameConfig to update metadata if needed.
Full Changelog: release-2024-03-22...release-2024-03-22-patch-2
Release 2024-03-22
Changes
- [p0ng] Restructured User Interface to use
CanvasLayer
. - [p0ng] Separated game HUD from game UI.
- [p0ng] Better settings menu UI.
- [p0ng] Better UI theming.
- [p0ng] Implemented web mode.
- Updated
README.md
.
Full Changelog: release-2024-03-16...release-2024-03-22
Release 2024-03-16
Release 2024-03-11
Bugfixes:
- [p0ng] Resolved #15
- [p0ng] Workaround for issue: When clicking on HSlider,
drag_ended(value_changed: bool)
is emitted, butvalue_changed
is nottrue
even when the user did change the value of the slider. Solution: Stop checkingvalue_changed
, instead always take the current value afterdrag_ended
.
Full Changelog: release-2024-03-09...release-2024-03-11
Release 2024-03-09
p0ng version 1.0.0