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flag_float64_slice.go
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flag_float64_slice.go
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package cli
import (
"encoding/json"
"flag"
"fmt"
"strconv"
"strings"
)
// Float64Slice wraps []float64 to satisfy flag.Value
type Float64Slice struct {
slice []float64
hasBeenSet bool
}
// NewFloat64Slice makes a *Float64Slice with default values
func NewFloat64Slice(defaults ...float64) *Float64Slice {
return &Float64Slice{slice: append([]float64{}, defaults...)}
}
// clone allocate a copy of self object
func (f *Float64Slice) clone() *Float64Slice {
n := &Float64Slice{
slice: make([]float64, len(f.slice)),
hasBeenSet: f.hasBeenSet,
}
copy(n.slice, f.slice)
return n
}
// Set parses the value into a float64 and appends it to the list of values
func (f *Float64Slice) Set(value string) error {
if !f.hasBeenSet {
f.slice = []float64{}
f.hasBeenSet = true
}
if strings.HasPrefix(value, slPfx) {
// Deserializing assumes overwrite
_ = json.Unmarshal([]byte(strings.Replace(value, slPfx, "", 1)), &f.slice)
f.hasBeenSet = true
return nil
}
tmp, err := strconv.ParseFloat(value, 64)
if err != nil {
return err
}
f.slice = append(f.slice, tmp)
return nil
}
// String returns a readable representation of this value (for usage defaults)
func (f *Float64Slice) String() string {
return fmt.Sprintf("%#v", f.slice)
}
// Serialize allows Float64Slice to fulfill Serializer
func (f *Float64Slice) Serialize() string {
jsonBytes, _ := json.Marshal(f.slice)
return fmt.Sprintf("%s%s", slPfx, string(jsonBytes))
}
// Value returns the slice of float64s set by this flag
func (f *Float64Slice) Value() []float64 {
return f.slice
}
// Get returns the slice of float64s set by this flag
func (f *Float64Slice) Get() interface{} {
return *f
}
// Float64SliceFlag is a flag with type *Float64Slice
type Float64SliceFlag struct {
Name string
Aliases []string
Usage string
EnvVars []string
FilePath string
Required bool
Hidden bool
Value *Float64Slice
DefaultText string
HasBeenSet bool
}
// IsSet returns whether or not the flag has been set through env or file
func (f *Float64SliceFlag) IsSet() bool {
return f.HasBeenSet
}
// String returns a readable representation of this value
// (for usage defaults)
func (f *Float64SliceFlag) String() string {
return FlagStringer(f)
}
// Names returns the names of the flag
func (f *Float64SliceFlag) Names() []string {
return flagNames(f.Name, f.Aliases)
}
// IsRequired returns whether or not the flag is required
func (f *Float64SliceFlag) IsRequired() bool {
return f.Required
}
// TakesValue returns true if the flag takes a value, otherwise false
func (f *Float64SliceFlag) TakesValue() bool {
return true
}
// GetUsage returns the usage string for the flag
func (f *Float64SliceFlag) GetUsage() string {
return f.Usage
}
// GetValue returns the flags value as string representation and an empty
// string if the flag takes no value at all.
func (f *Float64SliceFlag) GetValue() string {
if f.Value != nil {
return f.Value.String()
}
return ""
}
// IsVisible returns true if the flag is not hidden, otherwise false
func (f *Float64SliceFlag) IsVisible() bool {
return !f.Hidden
}
// Apply populates the flag given the flag set and environment
func (f *Float64SliceFlag) Apply(set *flag.FlagSet) error {
if val, ok := flagFromEnvOrFile(f.EnvVars, f.FilePath); ok {
if val != "" {
f.Value = &Float64Slice{}
for _, s := range strings.Split(val, ",") {
if err := f.Value.Set(strings.TrimSpace(s)); err != nil {
return fmt.Errorf("could not parse %q as float64 slice value for flag %s: %s", f.Value, f.Name, err)
}
}
// Set this to false so that we reset the slice if we then set values from
// flags that have already been set by the environment.
f.Value.hasBeenSet = false
f.HasBeenSet = true
}
}
if f.Value == nil {
f.Value = &Float64Slice{}
}
copyValue := f.Value.clone()
for _, name := range f.Names() {
set.Var(copyValue, name, f.Usage)
}
return nil
}
// Float64Slice looks up the value of a local Float64SliceFlag, returns
// nil if not found
func (c *Context) Float64Slice(name string) []float64 {
if fs := c.lookupFlagSet(name); fs != nil {
return lookupFloat64Slice(name, fs)
}
return nil
}
func lookupFloat64Slice(name string, set *flag.FlagSet) []float64 {
f := set.Lookup(name)
if f != nil {
if slice, ok := f.Value.(*Float64Slice); ok {
return slice.Value()
}
}
return nil
}