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alternate-platform

This is the repository for an easy-to-use Unity package for networking HTC Vives.

02/19

  • in order to have two computers on the same network, you need to build it from the same project.
  • you need to instantiate the camera rig at runtime in your local side
  • you need to photon instantiate the display object as a child of Camera (eye)
  • photonview.cs needs to be on the display object and needs to watch the script that has OnPhotonSerialize() (no need to watch for transform)

02/21

  • Make sure to check "Is Kinematic" on your display object to keep it locked to it's parent
  • Display objects for hands created
  • You need to have empty game objects for different spawn points
  • spawn points are added to the array and based on Photon Network countOfPlayers, a user will be added to the room at a unique spawn point

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