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CarController.cs
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CarController.cs
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using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class CarController : MonoBehaviour
{
private float horizontalInput;
private float verticalInput;
private float steerAngle;
private bool isBreaking;
public WheelCollider frontLeftWheelCollider;
public WheelCollider frontRightWheelCollider;
public WheelCollider rearLeftWheelCollider;
public WheelCollider rearRightWheelCollider;
public Transform frontLeftWheelTransform;
public Transform frontRightWheelTransform;
public Transform rearLeftWheelTransform;
public Transform rearRightWheelTransform;
public float maxSteeringAngle = 30f;
public float motorForce = 50f;
public float brakeForce = 0f;
private void FixedUpdate()
{
GetInput();
HandleMotor();
HandleSteering();
UpdateWheels();
}
private void GetInput()
{
horizontalInput = Input.GetAxis("Horizontal");
verticalInput = Input.GetAxis("Vertical");
isBreaking = Input.GetKey(KeyCode.Space);
}
private void HandleSteering()
{
steerAngle = maxSteeringAngle * horizontalInput;
frontLeftWheelCollider.steerAngle = steerAngle;
frontRightWheelCollider.steerAngle = steerAngle;
}
private void HandleMotor()
{
frontLeftWheelCollider.motorTorque = verticalInput * motorForce;
frontRightWheelCollider.motorTorque = verticalInput * motorForce;
brakeForce = isBreaking ? 3000f : 0f;
frontLeftWheelCollider.brakeTorque = brakeForce;
frontRightWheelCollider.brakeTorque = brakeForce;
rearLeftWheelCollider.brakeTorque = brakeForce;
rearRightWheelCollider.brakeTorque = brakeForce;
}
private void UpdateWheels()
{
UpdateWheelPos(frontLeftWheelCollider, frontLeftWheelTransform);
UpdateWheelPos(frontRightWheelCollider, frontRightWheelTransform);
UpdateWheelPos(rearLeftWheelCollider, rearLeftWheelTransform);
UpdateWheelPos(rearRightWheelCollider, rearRightWheelTransform);
}
private void UpdateWheelPos(WheelCollider wheelCollider, Transform trans)
{
Vector3 pos;
Quaternion rot;
wheelCollider.GetWorldPose(out pos, out rot);
trans.rotation = rot;
trans.position = pos;
}
}