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Given ComboZones are used a lot by starting them empty and using AddZone overtime, doing a one-and-done style addDebugBlip won't work in most cases, and the print wouldn't make much sense either. To fix, on first call addDebugBlip will add blips to all the zones currently in the ComboZone, then during each AddZone() call, if debugBlip is true on the ComboZone, addDebugBlip() will be called on the added zone.
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