Fidget is experimental infrastructure for complex closed-form implicit surfaces.
At the moment, it is quietly public: it's available on Github and published to crates.io, but I'd appreciate if you refrain from posting it to Hacker News / Twitter / etc; I'm planning to write an overview blog post and put together a few demo applications before making a larger announcement. If you have an overwhelming urge to talk about it, feel free to reach out directly!
The library contains a variety of data structures and algorithms, e.g.
- Manipulation and deduplication of math expressions
- Conversion from graphs into straight-line code ("tapes") for evaluation
- Tape simplification, based on interval evaluation results
- A very fast JIT compiler, with hand-written
aarch64
andx86_64
routines for- Point-wise evaluation (
f32
) - Interval evaluation (
[lower, upper]
) - SIMD evaluation (
f32 x 4
on ARM,f32 x 8
on x86) - Gradient evaluation (partial derivatives with respect to x, y, and z)
- Point-wise evaluation (
- Bitmap rendering of implicit surfaces in 2D (with a variety of rendering modes) and 3D (producing heightmaps and normals)
- Meshing (using our own implementation of the Manifold Dual Contouring algorithm)
If this all sounds oddly familiar, it's because you've read Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces. Fidget includes all of the building blocks from that paper, but with an emphasis on (native) evaluation on the CPU, rather than (interpreted) evaluation on the GPU.
The library has extensive documentation, including a high-level overview of the APIs in the crate-level docs; this is a great place to get started!
At the moment, it has strong Lego-kit-without-a-manual energy: there are lots of functions that are individually documented, but putting them together into something useful is left as an exercise to the reader. There may also be some missing pieces, and the API seams may not be in the right places; if you're doing serious work with the library, expect to fork it and make local modifications.
Issues and PRs are welcome, although I'm unlikely to merge anything which adds substantial maintenance burden. This is a personal-scale experimental project, so adjust your expectations accordingly.
The demos
folder contains several demo tools and
applications built using the Fidget crate,
ranging from CLI to GUI to web app.
At the moment, Fidget supports a limited number of platforms:
Platform | JIT support | CI | Support |
---|---|---|---|
aarch64-apple-darwin |
Yes | ✅ Tested | ⭐️ Tier 0 |
x86_64-unknown-linux-gnu |
Yes | ✅ Tested | 🥇 Tier 1 |
x86_64-pc-windows-msvc |
Yes | ✅ Tested | 🥈 Tier 2 |
aarch64-unknown-linux-gnu |
Yes | 🥇 Tier 1 | |
aarch64-pc-windows-msvc |
Yes | 🥉 Tier 3 | |
wasm32-unknown-unknown |
No | 🥇 Tier 1 |
CI | Description |
---|---|
✅ Tested | cargo test is run for the given target |
cargo check is run for the given target |
Tier | Description |
---|---|
⭐️ Tier 0 | A maintainer uses this platform as their daily driver |
🥇 Tier 1 | A maintainer has access to this platform |
🥈 Tier 2 | A maintainer does not have access to this platform, but it is tested in CI |
🥉 Tier 3 | A maintainer does not have access to this platform, and it is not tested in CI |
Support tiers represent whether maintainers will be able to help with
platform-specific bugs; for example, if you discover an
aarch64-pc-windows-msvc
-specific issue, expect to do most of the heavy lifting
yourself.
aarch64
platforms require NEON instructions and x86_64
platforms require
AVX2 support; both of these extensions are nearly a decade old and should be
widespread.
Disabling the jit
feature allows for cross-platform rendering, using an
interpreter rather than JIT compilation. This is mandatory for the
wasm32-unknown-unknown
target, which cannot generate "native" code.
Fidget overlaps with various projects in the implicit modeling space:
- kokopelli: script-based CAD/CAM in Python*
- Antimony: CAD from a parallel universe*
libfive
: Infrastructure for solid modeling*- Massively Parallel Rendering of Complex Closed-Form Implicit Surfaces (MPR)*
- ImplicitCAD: Powerful, Open-Source, Programmatic CAD
- Ruckus: Procedural CAD For Weirdos
- Curv: a language for making art using mathematics
- sdf: Simple SDF mesh generation in Python
- Forged Thoughts: A Modeling & Rendering Language in Rust
- Raumkuenstler: Node-based modeling with an LLVM-powered JIT compiler
saft_sdf
: Signed distance field function utilities and interpreter- Probably more; PRs welcome!
*written by the same author
(the MPR paper also cites many references to related academic work)
Compared to these projects, Fidget is unique in having a native JIT and using that JIT while performing tape simplification. Situating it among projects by the same author – which all use roughly the same rendering strategies – it looks something like this:
CPU | GPU | |
---|---|---|
Interpreter | libfive , Fidget |
MPR |
JIT | Fidget | (please give me APIs to do this) |
Fidget's native JIT makes it blazing fast. For example, here are rough benchmarks rasterizing this model across three different implementations:
Size | libfive |
MPR | Fidget (VM) | Fidget (JIT) |
---|---|---|---|---|
1024³ | 66.8 ms | 22.6 ms | 61.7 ms | 23.6 ms |
1536³ | 127 ms | 39.3 ms | 112 ms | 45.4 ms |
2048³ | 211 ms | 60.6 ms | 184 ms | 77.4 ms |
libfive
and Fidget are running on an M1 Max CPU; MPR is running on a GTX 1080
Ti GPU. We see that Fidget's interpreter is slightly better than libfive
, and
Fidget's JIT is nearly competitive with the GPU-based MPR.
Fidget is missing a bunch of features that are found in more mature projects.
For example, it only includes a debug GUI, and its meshing is much less
battle-tested than libfive
.
© 2022-2024 Matthew Keeter
Released under the Mozilla Public License 2.0