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Merge remote-tracking branch 'origin/master'
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mklemmingen committed Jan 7, 2024
2 parents 0cca7e8 + a0351f6 commit e6f2676
Showing 1 changed file with 11 additions and 10 deletions.
21 changes: 11 additions & 10 deletions README.md
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Expand Up @@ -75,19 +75,20 @@ At the end of each chess-like turn, the current players pieces will all attack a

<img src="./assets/Misc/rules.png" alt="rules/help of Boom Chess">

NEW: Damage is scaled by the health of the piece. The less health the piece has, the less it will deal damage.
Its in the format of damage * standardHealth/currentHealth
NEW: A Pieces Damage to an enemy is a fraction by 1/(numbers of enemies it is attacking this turn) after the individual
damage of a single attack has been calculated
NEW: A Piece gets a damage boost of (1+(numbers of allies close)/10) to its damage multiplicator
Damage is scaled by the health of the piece. The less health the piece has, the less it will deal damage.
Its in the format of if ( current health / standard health ) < 0.5 -> damage * 0.75

General(King) / health: int: 50 / damage: 1-5
A Pieces Damage to an enemy is lowered by a fraction of 0.05 per Enemy surrounding it

A Piece gets a damage boost by per number of surrounding friend 0.1

General(King) / health: int: 50 / damage: 5-10

The most critical piece on the board. It can move one square in any direction (horizontally, vertically, or diagonally).
if killed team loses
takes only half the possible damage

Commando(Queen)n / health: int: 50 / damage: 1-30 / advantages: +10 to attacking tanks
Commando(Queen)n / health: int: 50 / damage: 10-30 / advantages: +10 to attacking tanks

The most powerful piece. It can move horizontally, vertically, diagonally, and in any direction for any number of squares.
on a randomized 1-5 scale, he takes (<random number>/5)*100 percent less damage
Expand All @@ -110,15 +111,15 @@ Helicopter(Knight)/ health: int : 50 / damage: 10-20 / advantages: +5 to attack
High movement. doesn't care about obstacles.
high effectiveness against armour.

Infantry(Pawn) / health: int: 40 / damage: 01-20 / advantages: +5 to attacking helicopters / disadvantages: -5 to tank
Infantry(Pawn) / health: int: 40 / damage: 5-20 / advantages: +5 to attacking helicopters / disadvantages: -5 to tank

Pawns move forward one square but capture diagonally. On their first move, they have the option to move forward two squares. When a pawn reaches the opponent's back rank, it can be promoted to any other piece (typically a queen).
the simple pawn
Has a bonus on attacking helicopters. an easy target for war dogs.

Artillery / damage 01-10
Artillery / damage 5-10

Artillery can move in any direction one tile. It can hit targets 3 tiles away
Artillery can move in any direction one tile. It can hit targets 2 tiles away

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