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cvarinfo.toggles.txt
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cvarinfo.toggles.txt
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// This file is generated from event_types.org by gen-files.sh.
// All manual changes will be lost.
server bool m8f_aas_save_on_all_items_found = true;
server bool m8f_aas_save_on_all_kill = true;
server bool m8f_aas_save_on_armor_drop = false;
server bool m8f_aas_save_on_armor = false;
server bool m8f_aas_save_on_armor_rise = false;
server bool m8f_aas_save_on_artefact = true;
server bool m8f_aas_save_on_backpack = true;
server bool m8f_aas_save_on_big_heal = true;
server bool m8f_aas_save_on_boss_alert = true;
server bool m8f_aas_save_on_boss_kill = true;
server bool m8f_aas_save_on_enemies_10 = false;
server bool m8f_aas_save_on_enemies_20 = false;
server bool m8f_aas_save_on_enemies_30 = false;
server bool m8f_aas_save_on_enemies_40 = false;
server bool m8f_aas_save_on_enemies_50 = false;
server bool m8f_aas_save_on_enemies_60 = false;
server bool m8f_aas_save_on_enemies_70 = false;
server bool m8f_aas_save_on_enemies_80 = false;
server bool m8f_aas_save_on_enemies_90 = false;
server bool m8f_aas_save_on_group_alert = false;
server bool m8f_aas_save_on_group_kill = false;
server bool m8f_aas_save_on_health_drop = false;
server bool m8f_aas_save_on_health_rise = false;
server bool m8f_aas_save_on_key = true;
server bool m8f_aas_save_on_level_start = false;
server bool m8f_aas_save_on_new_armor = true;
server bool m8f_aas_save_on_one_percent = false;
server bool m8f_aas_save_on_powerup = true;
server bool m8f_aas_save_on_secret_found = true;
server bool m8f_aas_save_on_teleport = false;
server bool m8f_aas_save_on_time_period = false;
server bool m8f_aas_save_on_weapon = true;
server bool m8f_aas_true = true;
server bool m8f_aas_shot_on_all_items_found = false;
server bool m8f_aas_shot_on_all_kill = false;
server bool m8f_aas_shot_on_armor_drop = false;
server bool m8f_aas_shot_on_armor = false;
server bool m8f_aas_shot_on_armor_rise = false;
server bool m8f_aas_shot_on_backpack = false;
server bool m8f_aas_shot_on_big_heal = false;
server bool m8f_aas_shot_on_boss_alert = false;
server bool m8f_aas_shot_on_boss_kill = false;
server bool m8f_aas_shot_on_enemies_10 = false;
server bool m8f_aas_shot_on_enemies_20 = false;
server bool m8f_aas_shot_on_enemies_30 = false;
server bool m8f_aas_shot_on_enemies_40 = false;
server bool m8f_aas_shot_on_enemies_50 = false;
server bool m8f_aas_shot_on_enemies_60 = false;
server bool m8f_aas_shot_on_enemies_70 = false;
server bool m8f_aas_shot_on_enemies_80 = false;
server bool m8f_aas_shot_on_enemies_90 = false;
server bool m8f_aas_shot_on_group_alert = false;
server bool m8f_aas_shot_on_group_kill = false;
server bool m8f_aas_shot_on_gs_gold_coin = false;
server bool m8f_aas_shot_on_health_drop = false;
server bool m8f_aas_shot_on_health_rise = false;
server bool m8f_aas_shot_on_key = false;
server bool m8f_aas_shot_on_level_start = false;
server bool m8f_aas_shot_on_manual = false;
server bool m8f_aas_shot_on_new_armor = false;
server bool m8f_aas_shot_on_one_percent = false;
server bool m8f_aas_shot_on_powerup = false;
server bool m8f_aas_shot_on_secret_found = false;
server bool m8f_aas_shot_on_teleport = false;
server bool m8f_aas_shot_on_time_period = false;
server bool m8f_aas_shot_on_weapon = false;
server bool m8f_aas_voice_on_all_items_found = true;
server bool m8f_aas_voice_on_all_kill = true;
server bool m8f_aas_voice_on_armor_drop = true;
server bool m8f_aas_voice_on_armor_rise = true;
server bool m8f_aas_voice_on_armor = true;
server bool m8f_aas_voice_on_backpack = true;
server bool m8f_aas_voice_on_big_heal = true;
server bool m8f_aas_voice_on_boss_alert = true;
server bool m8f_aas_voice_on_boss_kill = true;
server bool m8f_aas_voice_on_enemies_10 = true;
server bool m8f_aas_voice_on_enemies_20 = true;
server bool m8f_aas_voice_on_enemies_30 = true;
server bool m8f_aas_voice_on_enemies_40 = true;
server bool m8f_aas_voice_on_enemies_50 = true;
server bool m8f_aas_voice_on_enemies_60 = true;
server bool m8f_aas_voice_on_enemies_70 = true;
server bool m8f_aas_voice_on_enemies_80 = true;
server bool m8f_aas_voice_on_enemies_90 = true;
server bool m8f_aas_voice_on_group_alert = true;
server bool m8f_aas_voice_on_group_kill = true;
server bool m8f_aas_voice_on_gs_gold_coin = true;
server bool m8f_aas_voice_on_health_drop = true;
server bool m8f_aas_voice_on_health_rise = true;
server bool m8f_aas_voice_on_key = true;
server bool m8f_aas_voice_on_level_start = true;
server bool m8f_aas_voice_on_manual = true;
server bool m8f_aas_voice_on_new_armor = true;
server bool m8f_aas_voice_on_one_percent = true;
server bool m8f_aas_voice_on_powerup = true;
server bool m8f_aas_voice_on_secret_found = true;
server bool m8f_aas_voice_on_teleport = true;
server bool m8f_aas_voice_on_time_period = true;
server bool m8f_aas_voice_on_weapon = true;