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fix sprite conflict with Reelism 2
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mmaulwurff committed Aug 13, 2020
1 parent b0b9917 commit 1aa6ec3
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Showing 4 changed files with 3 additions and 3 deletions.
Binary file modified acs/weapon-menu.o
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2 changes: 1 addition & 1 deletion source/weapon-menu.acs
Original file line number Diff line number Diff line change
Expand Up @@ -341,7 +341,7 @@ function void WM_MaybeShowBackground(int backgroundMode, int playerN)
switch (backgroundMode)
{
case BACKGROUND_LEFT:
SetFont("wmbgleft");
SetFont("wm_bgleft");
SetHudSize(600, 1, true);
HudMessage(s:"A"; msgFlags, msgIdBackground, 0, 0.0, -1.0, 0);
HudMessage(s:"A"; msgFlags, msgIdBackgroundA, 0, 0.0, 0.0, 0);
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4 changes: 2 additions & 2 deletions textures.txt
Original file line number Diff line number Diff line change
Expand Up @@ -409,15 +409,15 @@ sprite optional wm_drla_unarmed, 512, 512

graphic wmbgrght, 200, 1
{
graphic wmbgleft, 0, 0
graphic wm_bgleft, 0, 0
{
FlipX
}
}

graphic wmbgtop, 1, 200
{
graphic wmbgleft, 0, 0
graphic wm_bgleft, 0, 0
{
Rotate 90
}
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