From 1aa6ec30ed5e7751188ffa7ab70f0171802d7999 Mon Sep 17 00:00:00 2001 From: Alexander Kromm Date: Thu, 13 Aug 2020 20:30:35 +0700 Subject: [PATCH] fix sprite conflict with Reelism 2 --- acs/weapon-menu.o | Bin 177540 -> 177540 bytes source/weapon-menu.acs | 2 +- sprites/{wmbgleft.png => wm_bgleft.png} | Bin textures.txt | 4 ++-- 4 files changed, 3 insertions(+), 3 deletions(-) rename sprites/{wmbgleft.png => wm_bgleft.png} (100%) diff --git a/acs/weapon-menu.o b/acs/weapon-menu.o index 09a5b6447907bc994b09f9f9d68627134bc408fd..b8c9302dd7b5cd8d8a899b0f905e965903617241 100644 GIT binary patch delta 269 zcmWN@JqQ7D7{K9|Zn}~(7)_F|$-rh}Fc=L|gyG628GMw%)hz~Pp!^q$#UdvrgOW|z zOiCton^~RT@YG{Ey6NcKU~bfoigYl5355f0c)>+5CXzxPWpvTQ029ox!WuiAaK{@G z7x5v23<_vqh-q9}vLsua@x&M2goqzuq)|s778Ewv Vkf&zPo0>LOhNTS8Q5oJ(@eg`6Hpu`0 delta 267 zcmWN@F$e)+7=YoAOp-D%S|l8cfz5V<#b%IFWVkX(2F_q027@wP{>5Ukpi35ml1A&3lmwOe^yY;9@115S<*x-a4zVOFHlF(5=6D^n+VS*XvSYwAX?)br@ ziG-0x78P_b)}$s=vcw)&yy1w8co9MhWwbGX!U8r9IO2jQKJX<(BFG?*0*WZvKivx2 SR@LR|DPyP%$5t86NA3@mr8g`9 diff --git a/source/weapon-menu.acs b/source/weapon-menu.acs index aa50e42..e9bda7b 100644 --- a/source/weapon-menu.acs +++ b/source/weapon-menu.acs @@ -341,7 +341,7 @@ function void WM_MaybeShowBackground(int backgroundMode, int playerN) switch (backgroundMode) { case BACKGROUND_LEFT: - SetFont("wmbgleft"); + SetFont("wm_bgleft"); SetHudSize(600, 1, true); HudMessage(s:"A"; msgFlags, msgIdBackground, 0, 0.0, -1.0, 0); HudMessage(s:"A"; msgFlags, msgIdBackgroundA, 0, 0.0, 0.0, 0); diff --git a/sprites/wmbgleft.png b/sprites/wm_bgleft.png similarity index 100% rename from sprites/wmbgleft.png rename to sprites/wm_bgleft.png diff --git a/textures.txt b/textures.txt index 62299ed..2a60382 100644 --- a/textures.txt +++ b/textures.txt @@ -409,7 +409,7 @@ sprite optional wm_drla_unarmed, 512, 512 graphic wmbgrght, 200, 1 { - graphic wmbgleft, 0, 0 + graphic wm_bgleft, 0, 0 { FlipX } @@ -417,7 +417,7 @@ graphic wmbgrght, 200, 1 graphic wmbgtop, 1, 200 { - graphic wmbgleft, 0, 0 + graphic wm_bgleft, 0, 0 { Rotate 90 }