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Support Skip or Move Next #218

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ericmaino opened this issue Jan 4, 2022 · 3 comments
Open

Support Skip or Move Next #218

ericmaino opened this issue Jan 4, 2022 · 3 comments

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@ericmaino
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Often times in our ensemble someone needs to step away just after they may have taken control. It's possible to wait for their time to expire, however other timer's we've used allow to skip.

Suggestion is to add a Skip >> button into the UI with the following behavior:

  • Ends current turn
  • Cycles members
  • Begins starts new timer

Example UI below:

Screen Shot 2022-01-04 at 3 16 00 PM

@mrozbarry
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I'm going to need to chew on this a little. Does skip mean that the mob member is away indefinitely until they are marked as back? does that mean they should be taken out of rotation until they return? Cycling the mob once may move them from a driver to navigator position, which may not be any more helpful to the mob.

That said, it's definitely a convenient button to have. How does that layout/row look on mobile?

@ericmaino
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In this case skip does not assume the member is away indefinitely, the assumption is they maybe had to step away to take a phone call, for example and will be back in 1 to 2 cycles of the ensemble.

I used the word cycle here as my understanding in the code Cycle Mob is the action used at then end of the turn where the Driver is moved to the end and everyone is moved up one position.

My understanding of the code is that the scenario you are referring to would happen if Suffle Mob was called.

Another way to look at it is that Skip does the following:

  • Complete, without the notifications
  • Automatically starts next timer

As for the layout. I think it looked ok, however UI and UX design are not my strongest skills, so happy to take any recommendations.

@mrozbarry
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Now that I've thought about it, I think I like this, with one exception, I don't think it should automatically start the timer. "Skip" sounds to me like "stop this, and move on", plus the start button is right next to it.

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