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feat: Adds PlayerDeathEvent and CreatureDeathEvent using CodeGeneratedEvents #1927
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IcculusC
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Aug 13, 2024
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feat: MobileDeath EventSink
feat: Adds PlayerDeathEvent and CreatureDeathEvent
Sep 6, 2024
kamronbatman
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EventSink.InvokePlayerDeath(this); |
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Crux of the change in this file.
kamronbatman
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feat: Adds PlayerDeathEvent and CreatureDeathEvent
feat: Adds PlayerDeathEvent and CreatureDeathEvent using CodeGeneratedEvents
Sep 6, 2024
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public static void OnLogin(Mobile m) | ||
{ | ||
if (m?.Alive != false || _table[m] == null) | ||
{ | ||
return; | ||
} | ||
|
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HandleDeath_OnCallback(m); | ||
} |
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Unused.
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Summary
PlayerDeathEvent
andCreatureDeathEvent
using code generated eventsImportant
Developer Note
Use
[OnEvent(nameof(PlayerMobile.PlayerDeathEvent))]
instead ofEventSink.PlayerDeath
delegateCheck this commit for examples of how to use this.