- Unity Meshes combiner.
- Unity 5.0 or above.
- .Net Framework 3.5 or above.
- In Unity scene, a large number of static models(example stones) spend lots of computer resource and hard to manage them in Unity Hierarchy. therefore, we hope that we can combine them to a model(Mesh).
- Find the menu item "Tool/Mesh Combiner" in Unity editor menu bar and click it or press key combination Alt+M to open the editor window.
- Create an empty gameobject as "Meshes Root", drag the target meshes gameobjects to under the "Meshes Root".
- Create an empty gameobject as "Mesh Save".
- Click the "Combine" button to open the save new mesh dialog.
- Select a path and input a file name to the dialog and save.
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