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Depth camera capture in HTML5

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Moving boxes using hands (or a paper) demo shows live depth captured mesh interaction with scene objects; combining 3D world and depth captured hands (or other objects) rendering and Bullet Physics. Run live demo.

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Simple background removal implemented as flood-fill of background color to similarly colored pixels. Works only with simple backgrounds - e.g. room walls on the demo gif. Check the tutorial article and run live demo.

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Typing in the air tutorial shows how to use depth stream and WebGL transform feedback to do simple gesture recognition. Check the tutorial article and run live demo.

https://github.com/01org/depthcamera-pointcloud-web-demo/raw/master/recording.gif is not yet loaded.

3D point cloud rendering demo shows how to render and synchronize depth and color video on GPU. Check the tutorial article and run live demo.

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HTML5 Depth Capture tutorial shows how to access depth stream, check the tutorial article and run live demo.

To capture and manipulate depth camera stream in HTML5, you'll need:

  • Chrome browser version 62 or later (the official release and no need for additional extensions),
  • Intel® RealSense™ 3D camera plugged to USB 3.0 port
    • SR300 (and related cameras like Razer Stargazer or Creative BlasterX Senz3D) or R200,
  • Windows, Linux or ChromeOS PC.

These are the constraints of current implementation. The plan is to support other depth cameras and OSX and Android, too.

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