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cluster_test.go
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cluster_test.go
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package zk
import (
"context"
"sync"
"testing"
"time"
)
type logWriter struct {
t *testing.T
p string
}
func (lw logWriter) Write(b []byte) (int, error) {
lw.t.Logf("%s%s", lw.p, string(b))
return len(b), nil
}
func TestBasicCluster(t *testing.T) {
ts, err := StartTestCluster(t, 3, nil, logWriter{t: t, p: "[ZKERR] "})
if err != nil {
t.Fatal(err)
}
defer ts.Stop()
zk1, _, err := ts.Connect(0)
if err != nil {
t.Fatalf("Connect returned error: %+v", err)
}
defer zk1.Close()
zk2, _, err := ts.Connect(1)
if err != nil {
t.Fatalf("Connect returned error: %+v", err)
}
defer zk2.Close()
time.Sleep(time.Second * 5)
if _, err := zk1.Create(context.Background(), "/gozk-test", []byte("foo-cluster"), 0, WorldACL(PermAll)); err != nil {
t.Fatalf("Create failed on node 1: %+v", err)
}
if _, err := zk2.Sync(context.Background(), "/gozk-test"); err != nil {
t.Fatalf("Sync failed on node 2: %+v", err)
}
if by, _, err := zk2.Get(context.Background(), "/gozk-test"); err != nil {
t.Fatalf("Get failed on node 2: %+v", err)
} else if string(by) != "foo-cluster" {
t.Fatal("Wrong data for node 2")
}
}
// If the current leader dies, then the session is reestablished with the new one.
func TestClientClusterFailover(t *testing.T) {
tc, err := StartTestCluster(t, 3, nil, logWriter{t: t, p: "[ZKERR] "})
if err != nil {
t.Fatal(err)
}
defer tc.Stop()
zk, evCh, err := tc.ConnectAll()
if err != nil {
t.Fatalf("Connect returned error: %+v", err)
}
defer zk.Close()
sl := NewStateLogger(evCh)
hasSessionEvent1 := sl.NewWatcher(sessionStateMatcher(StateHasSession)).Wait(8 * time.Second)
if hasSessionEvent1 == nil {
t.Fatalf("Failed to connect and get session")
}
if _, err := zk.Create(context.Background(), "/gozk-test", []byte("foo-cluster"), 0, WorldACL(PermAll)); err != nil {
t.Fatalf("Create failed on node 1: %+v", err)
}
hasSessionWatcher2 := sl.NewWatcher(sessionStateMatcher(StateHasSession))
// Kill the current leader
tc.StopServer(hasSessionEvent1.Server)
// Wait for the session to be reconnected with the new leader.
if hasSessionWatcher2.Wait(8*time.Second) == nil {
t.Fatalf("Failover failed")
}
if by, _, err := zk.Get(context.Background(), "/gozk-test"); err != nil {
t.Fatalf("Get failed on node 2: %+v", err)
} else if string(by) != "foo-cluster" {
t.Fatal("Wrong data for node 2")
}
}
// If a ZooKeeper cluster looses quorum then a session is reconnected as soon
// as the quorum is restored.
func TestNoQuorum(t *testing.T) {
tc, err := StartTestCluster(t, 3, nil, logWriter{t: t, p: "[ZKERR] "})
if err != nil {
t.Fatal(err)
}
defer tc.Stop()
zk, evCh, err := tc.ConnectAllTimeout(4 * time.Second)
if err != nil {
t.Fatalf("Connect returned error: %+v", err)
}
defer zk.Close()
sl := NewStateLogger(evCh)
// Wait for initial session to be established
hasSessionEvent1 := sl.NewWatcher(sessionStateMatcher(StateHasSession)).Wait(8 * time.Second)
if hasSessionEvent1 == nil {
t.Fatalf("Failed to connect and get session")
}
initialSessionID := zk.sessionID
DefaultLogger.Printf(" Session established: id=%d, timeout=%d", zk.sessionID, zk.sessionTimeoutMs)
// Kill the ZooKeeper leader and wait for the session to reconnect.
DefaultLogger.Printf(" Kill the leader")
disconnectWatcher1 := sl.NewWatcher(sessionStateMatcher(StateDisconnected))
hasSessionWatcher2 := sl.NewWatcher(sessionStateMatcher(StateHasSession))
tc.StopServer(hasSessionEvent1.Server)
disconnectedEvent1 := disconnectWatcher1.Wait(8 * time.Second)
if disconnectedEvent1 == nil {
t.Fatalf("Failover failed, missed StateDisconnected event")
}
if disconnectedEvent1.Server != hasSessionEvent1.Server {
t.Fatalf("Unexpected StateDisconnected event, expected=%s, actual=%s",
hasSessionEvent1.Server, disconnectedEvent1.Server)
}
hasSessionEvent2 := hasSessionWatcher2.Wait(8 * time.Second)
if hasSessionEvent2 == nil {
t.Fatalf("Failover failed, missed StateHasSession event")
}
// Kill the ZooKeeper leader leaving the cluster without quorum.
DefaultLogger.Printf(" Kill the leader")
disconnectWatcher2 := sl.NewWatcher(sessionStateMatcher(StateDisconnected))
tc.StopServer(hasSessionEvent2.Server)
disconnectedEvent2 := disconnectWatcher2.Wait(8 * time.Second)
if disconnectedEvent2 == nil {
t.Fatalf("Failover failed, missed StateDisconnected event")
}
if disconnectedEvent2.Server != hasSessionEvent2.Server {
t.Fatalf("Unexpected StateDisconnected event, expected=%s, actual=%s",
hasSessionEvent2.Server, disconnectedEvent2.Server)
}
// Make sure that we keep retrying connecting to the only remaining
// ZooKeeper server, but the attempts are being dropped because there is
// no quorum.
DefaultLogger.Printf(" Retrying no luck...")
var firstDisconnect *Event
begin := time.Now()
for time.Now().Sub(begin) < 6*time.Second {
disconnectedEvent := sl.NewWatcher(sessionStateMatcher(StateDisconnected)).Wait(4 * time.Second)
if disconnectedEvent == nil {
t.Fatalf("Disconnected event expected")
}
if firstDisconnect == nil {
firstDisconnect = disconnectedEvent
continue
}
if disconnectedEvent.Server != firstDisconnect.Server {
t.Fatalf("Disconnect from wrong server: expected=%s, actual=%s",
firstDisconnect.Server, disconnectedEvent.Server)
}
}
// Start a ZooKeeper node to restore quorum.
hasSessionWatcher3 := sl.NewWatcher(sessionStateMatcher(StateHasSession))
tc.StartServer(hasSessionEvent1.Server)
// Make sure that session is reconnected with the same ID.
hasSessionEvent3 := hasSessionWatcher3.Wait(8 * time.Second)
if hasSessionEvent3 == nil {
t.Fatalf("Session has not been reconnected")
}
if zk.sessionID != initialSessionID {
t.Fatalf("Wrong session ID: expected=%d, actual=%d", initialSessionID, zk.sessionID)
}
// Make sure that the session is not dropped soon after reconnect
e := sl.NewWatcher(sessionStateMatcher(StateDisconnected)).Wait(6 * time.Second)
if e != nil {
t.Fatalf("Unexpected disconnect")
}
}
func TestWaitForClose(t *testing.T) {
ts, err := StartTestCluster(t, 1, nil, logWriter{t: t, p: "[ZKERR] "})
if err != nil {
t.Fatal(err)
}
defer ts.Stop()
zk, _, err := ts.Connect(0)
if err != nil {
t.Fatalf("Connect returned error: %+v", err)
}
timeout := time.After(30 * time.Second)
CONNECTED:
for {
select {
case ev := <-zk.eventChan:
if ev.State == StateConnected {
break CONNECTED
}
case <-timeout:
zk.Close()
t.Fatal("Timeout")
}
}
zk.Close()
for {
select {
case _, ok := <-zk.eventChan:
if !ok {
return
}
case <-timeout:
t.Fatal("Timeout")
}
}
}
func TestBadSession(t *testing.T) {
ts, err := StartTestCluster(t, 1, nil, logWriter{t: t, p: "[ZKERR] "})
if err != nil {
t.Fatal(err)
}
defer ts.Stop()
zk, _, err := ts.ConnectAll()
if err != nil {
t.Fatalf("Connect returned error: %+v", err)
}
defer zk.Close()
if err := zk.Delete(context.Background(), "/gozk-test", -1); err != nil && err != ErrNoNode {
t.Fatalf("Delete returned error: %+v", err)
}
zk.conn.Close()
time.Sleep(time.Millisecond * 100)
if err := zk.Delete(context.Background(), "/gozk-test", -1); err != nil && err != ErrNoNode {
t.Fatalf("Delete returned error: %+v", err)
}
}
type EventLogger struct {
events []Event
watchers []*EventWatcher
lock sync.Mutex
wg sync.WaitGroup
}
func NewStateLogger(eventCh <-chan Event) *EventLogger {
el := &EventLogger{}
el.wg.Add(1)
go func() {
defer el.wg.Done()
for event := range eventCh {
el.lock.Lock()
for _, sw := range el.watchers {
if !sw.triggered && sw.matcher(event) {
sw.triggered = true
sw.matchCh <- event
}
}
DefaultLogger.Printf(" event received: %v\n", event)
el.events = append(el.events, event)
el.lock.Unlock()
}
}()
return el
}
func (el *EventLogger) NewWatcher(matcher func(Event) bool) *EventWatcher {
ew := &EventWatcher{matcher: matcher, matchCh: make(chan Event, 1)}
el.lock.Lock()
el.watchers = append(el.watchers, ew)
el.lock.Unlock()
return ew
}
func (el *EventLogger) Events() []Event {
el.lock.Lock()
transitions := make([]Event, len(el.events))
copy(transitions, el.events)
el.lock.Unlock()
return transitions
}
func (el *EventLogger) Wait4Stop() {
el.wg.Wait()
}
type EventWatcher struct {
matcher func(Event) bool
matchCh chan Event
triggered bool
}
func (ew *EventWatcher) Wait(timeout time.Duration) *Event {
select {
case event := <-ew.matchCh:
return &event
case <-time.After(timeout):
return nil
}
}
func sessionStateMatcher(s State) func(Event) bool {
return func(e Event) bool {
return e.Type == EventSession && e.State == s
}
}