Let you export a Autodesk Softimage scene into a WebGL project.
The project is written as a SoftImage C++ plugin and the the export
will create a WebGL project (json, html, javascript and images).
The project contains a simple WebGL renderer written in javascript.
The current project requires Autodesk Softimage 2011 64-bit on Windows.
(If you are using a different version the code must be recompiled)
Install plugin
- Install Visual C++ Redistributable Package (Downloaded from either Microsofts or http://faux.uwcs.co.uk/vcredist/ )
- Open Softimage
- Go the the menu File -> Plug-in Manager
- Choose the second tab 'Workgroups'
- Click on the 'Connect...'-button
- Add the workgroup folder (located in the same directory as this file)
- The plugin should now be installed and the menu item 'WebGL Export' should appear.
Checkout the help videos located in the folder 'help_videos'
For documentation on how to use exporter, open the WebGL Exporter wizard and click on the questionmark next to WebGLExportProp.
The environment variable XSISDK_ROOT needs to be set to 'C:\Program Files\Autodesk\Softimage 2011\XSISDK' (or where ever SoftImage XSISDK is installed).
Microsoft Visual Studio 2010 will be used for compiling the project.
The MSVC project file is located here:
workgroup\Addons\WebGLExport\cppsrc\WebGLExport.vcxproj
- WebGL renderer: Mouse movement in browser: Sometimes mouse key events are lost and movement continues
- WebGL renderer: Mouse movement in browser: Vertical movement does not always work.
- Softimage plugin: The exporter ignores everything it doesn't understand. Instead it should give error messages in some situations.
- Softimage plugin: Should verify that the texture dimensions is valid.
- Softimage plugin: More shaders should be better supported (Lambert and constant shader)
License: Creative Commons Attribution 3.0 Unported ( http://creativecommons.org/licenses/by/3.0/ )
Copyright: 2011 Morten Nobel-Joergensen / Vaida Laganeckiene