Script | Description |
---|---|
Cursor2D | Script that manages the visibility of the mouse cursor aswell as the image that that is used as the cursor |
Draggable | Script that allows any object to be dragged, also allows locking the X,Y axis |
GotoLevel | loads the specified level by clicking the mouse or hitting the return key |
InstantiateAtClick | creates the specified item at the 2D mouse location |
IntervalSpawner | spawns a collection of items either all at once or 1 randomly at a set interval |
LookAtMouse | Rotates the object to look at the mouse position |
PlatformerMovement | left,right and jump aswell as onGround checking to prevent excessive jumping |
UrlButton | script that opens a url when clicked |
FlagManager | script that handles global flags, flags being the binary true or false value |
OscillatingMovement | script that moves an object in an oscilating pattern |
InstantPathMovement | script that animates an object by settings its position to a set of positions instantly(no smooth animation) |
SmoothPathMovement | script that animates an object by transitioning from a set of positions smoothly (lerp,slerp,MoveTowards) |
MoveToPoint | EaseIn/Out or instant movement that animates to a set position |
GameManager/GameManagerEditor | Manages invisible but important background systems like score,health,inventory and anything else |
CheckpointManager/CheckpointScript | Script that manages all gameObjects that have the CheckpointScript, which tracks if the attached collider has been triggered |
DualStickController | Dual Stick (4 direction move/attack) controller that will make sprite face in whatever direction you are attacking |
TriggerAreaLookAtTag | Will track(rotate, lookat) object with tag when the object enters the trigger area and stop when object leaves (think, tower defense) |
DestroyOffscreen | Will destroy the gameobject when its no longer visible to the renderer |
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My Personal collection of Unity3D scripts (for 2D and 3D)
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mouseroot/Unity3D-Scripts
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My Personal collection of Unity3D scripts (for 2D and 3D)
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