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build of the suckless farbfeld tool
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mrdotx/farbfeld
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███ ███ ██ ██ ███ ███ █ ██ █ █ █ █ █ █ █ █ █ █ █ █ ██ ███ ██ ███ ██ ██ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ █ ██ █ ███ ███ ██ WHAT IS FARBFELD? Farbfeld is a lossless image-format designed to be parsed and piped easily. It is probably the simplest image-format you can find (see FORMAT). It does not have integrated compression, but allows compression algorithms to work with it easily by adding little entropy to the image data itself. This beats PNG in many cases. Given the free choice of compression algorithms, it is trivial to switch to better and faster ones as they show up in the future. HOW DO I USE THE TOOLS? encoding: png2ff < example.png > example.ff png2ff < example.png | bzip2 > example.ff.bz2 decoding: ff2png < example.ff > example.png bzcat example.ff.bz2 | ff2png > example.png bzip2 is used in this example and a recommended compression algorithm. Of course you are free to use something else. WHY FARBFELD? Current image-formats have integrated compression, making it complicated to read the image data. One is forced to use complex libraries like libpng, libjpeg, libjpeg-turbo, giflib and others, read the documentation and write a lot of boilerplate in order to get started. Farbfeld leaves this behind and is designed to be as simple as possible, leaving the task of compression to outside tools. The simple design, which was the primary objective, implicitly lead to the very good compression characteristics, as it often happens when you go with the UNIX philosophy. Reading farbfeld images doesn't require any special libraries. The tools in this folder are just a toolbox to make it easy to convert between common image formats and farbfeld. HOW DOES IT WORK? In farbfeld, pattern resolution is not done while converting, but while compressing the image. For example, farbfeld always stores the alpha-channel, even if the image doesn't have alpha-variation. This may sound like a big waste at first, but as soon as you compress an image of this kind, the compression-algorithm (e.g. bzip2) recognizes the pattern that every 48 bits the 16 bits store the same information. And the compression-algorithms get better and better at this. Same applies to the idea of having 16 bits per channel. It sounds excessive, but if you for instance only have a greyscale image, the R, G and B channels will store the same value, which is recognized by the compression algorithm easily. This effectively leads to filesizes you'd normally only reach with paletted images, and in some cases bzip2 even beats png's compression, for instance when you're dealing with grayscale data, line drawings, decals and even photographs. Patches ------- Last implemented commit ----------------------- 2018-07-16 09:47 Correct arg.h license Laslo Hunhold
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