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prep first release
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jsj committed May 22, 2024
1 parent e2079f2 commit a6ed934
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Showing 3 changed files with 11 additions and 4 deletions.
7 changes: 6 additions & 1 deletion .github/workflows/build_var.json
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@@ -1,5 +1,6 @@
{
"targets": [
"template_debug",
"template_release"
],
"jobs": [
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"artifact-extension": "dll",
"flags": "use_mingw=yes",
"cache-name": "win-x86_64-mingw",
"skip": true,
"duckdb-url-name": "libduckdb-windows-amd64",
"duckdb-lib-name": "duckdb"
},
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"os": "ubuntu-20.04",
"platform": "linux",
"artifact-extension": "so",
"skip": true,
"cache-name": "linux-x86_64"
},
{
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"platform": "android",
"artifact-extension": "so",
"flags": "arch=x86_64",
"skip": true,
"cache-name": "android-x86_64"
},
{
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"platform": "android",
"artifact-extension": "so",
"flags": "arch=arm64",
"skip": true,
"cache-name": "android-arm64"
},
{
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"platform": "ios",
"artifact-extension": "dylib",
"flags": "arch=arm64",
"skip": true,
"cache-name": "ios-arm64"
},
{
"name": "Web (wasm32)",
"os": "ubuntu-20.04",
"platform": "web",
"skip": true,
"artifact-extension": "wasm",
"cache-name": "web-wasm32"
}
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4 changes: 3 additions & 1 deletion README.md
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Expand Up @@ -9,8 +9,10 @@ It is heavily inspired by the [godot-sqlite](https://github.com/2shady4u/godot-s

### Supported operating systems:
- Mac OS X (universal)
- Linux
- Windows

#### Planned supported operating systems
- Linux
- Android (arm64)
- iOS (arm64)
- HTML5 (stability depends on browser)
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4 changes: 2 additions & 2 deletions SConstruct
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Expand Up @@ -27,8 +27,8 @@ env.Append(CPPPATH=["src/"])
sources = [Glob("src/*.cpp")]

# Add duckdb dylib as dependency
# env.Append(LIBPATH=[duckdb_lib_path])
# env.Append(LIBS=[duckdb_lib_name])
env.Append(LIBPATH=[duckdb_lib_path])
env.Append(LIBS=[duckdb_lib_name])

# Allow exceptions in code, this is required becausse DuckDB throws errors
env.Append(CCFLAGS=['-fexceptions'])
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