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Currently mooBoy uses a software-renderer to scale up the gameboy-framebuffer to screen resolution - this is very compatible yet slow. Where possible OpenGL should probably be used to achieve better performance and filter-enhancements.
Currently mooBoy uses a software-renderer to scale up the gameboy-framebuffer to screen resolution - this is very compatible yet slow. Where possible OpenGL should probably be used to achieve better performance and filter-enhancements.
This conflicts with the current usage of SDL_ttf. Solution: http://www.gamedev.net/topic/284259-for-reference-using-sdl_ttf-with-opengl/
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