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task_sfml.cpp
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task_sfml.cpp
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#include <SFML/Graphics.hpp>
#include <stdio.h>
#include <stdlib.h>
#include<time.h>
#include <string>
using namespace sf;
using namespace std;
class Item {
private:
RectangleShape shape;
Texture texture;
public:
Item(int x, int y) {
shape.setSize(Vector2f(100, 100));
shape.setPosition(x, y);
//Texture texture;
texture.loadFromFile("orange.jpg");
shape.setTexture(&texture);
shape.setTextureRect(IntRect(10, 10, 270, 150));
//shape.setPosition(x,y);
}
void movv(int x, int y) {
shape.move(x, y);
}
RectangleShape getShape() {
return shape;
}
};
bool outOfScreen(Item& item) {
return item.getShape().getPosition().y == 650;
}
int score = 0;
RectangleShape basket(Vector2f(100, 100));
/*basket.setPosition(250,500);
Texture texture;
texture.loadFromFile("hello.jpg");
basket.setTexture(&texture);
basket.setTextureRect(IntRect(10, 10, 270, 150));*/
bool collide(Item& item) {
if (item.getShape().getPosition().x == basket.getPosition().x &&
item.getShape().getPosition().y == basket.getPosition().y) {
score++;
return true;
}
return false;
}
int main()
{
RenderWindow window(VideoMode(600, 600), "SFML works!");
//RectangleShape basket(Vector2f(100,100));
basket.setPosition(250, 500);
Texture texture;
texture.loadFromFile("hello.jpg");
basket.setTexture(&texture);
basket.setTextureRect(IntRect(10, 10, 270, 150));
Vector2f pos;
Font font;
font.loadFromFile("arial.ttf");
Text text;
text.setFont(font);
text.setCharacterSize(24);
text.setFillColor(Color::Red);
string r;
//Clock clock;
Clock clock;
srand(time(0));
Time time_1;
Time time_2;
vector<Item> items;
while (window.isOpen())
{
//Clock clock;
//Time time_1;
//Time time_2;
sf::Event event;
while (window.pollEvent(event))
{
pos = basket.getPosition();
if (event.type == Event::Closed)
window.close();
if (event.type == Event::KeyReleased) {
if (event.key.code == Keyboard::A && pos.x > 0)
basket.move(-50, 0);
if (event.key.code == Keyboard::D && pos.x < 500)
basket.move(50, 0);
}
}
time_2 = clock.getElapsedTime();
if (time_2.asMilliseconds() > 1000) {
clock.restart();
for (auto item = items.begin(); item != items.end(); item++) {
item->movv(0, 100);
}
items.erase(remove_if(items.begin(), items.end(), outOfScreen), items.end());
items.erase(remove_if(items.begin(), items.end(), collide), items.end());
items.push_back(Item({ (rand() % 5) * 100,0 }));
}
Vector2f pos;
r = to_string(score);
text.setString(r);
window.clear(Color::White);
window.draw(basket);
for (Item item : items)
window.draw(item.getShape());
window.draw(text);
window.display();
}
return 0;
}