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Mario

A C++ clone of the classic Super Mario Bros. games.

Screenshot

Compiling

You will need a compiler supporting C++11. So far, only mingw-w64-g++ 4.8 on Windows has been used, although the code is very portable. You will also need the following libraries:

  • SDL2
  • SDL2_mixer
  • opengl
  • DevIL
  • boost
  • rapidxml

Resources

These are needed to run the game in it's current form. I've shared them publicly in my Dropbox: http://bit.ly/1myJJk0 Copy everything from there to the /resources directory.

Documentation

This varies depending on the source file. Some are well documented, others could use some serious work. If you follow the path of execution from Main.cpp it should be self-explanitory for the most part.

License

I haven't formally decided on a license for this project yet.