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Some tree's are infinite spawned. #86

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xboxxxxd opened this issue Jul 13, 2016 · 5 comments
Open

Some tree's are infinite spawned. #86

xboxxxxd opened this issue Jul 13, 2016 · 5 comments
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@xboxxxxd
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Ive noticed a Tree that is duping itself everytime at the point when it falls over,
Some tree's do that, like 6% of the time it happens, and stays at that certain tree.

Greetings.xboxxxxd

@xboxxxxd
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A Screenshot of the Infinite Tree's Dupe:
tree dupe problem

@ghost ghost added the bug label Jul 13, 2016
@ghost
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ghost commented Jul 13, 2016

Dear xboxxxxd,

Thank you for the report. Thank you for helping us improve MTA DayZ. It's a problem I know, it happens only on certain trees. We just need to remove the tree in question from the list of trees that can be cut to solve it.

Rémi Gaffet

@ghost ghost self-assigned this Jul 18, 2016
@0xCiBeR
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0xCiBeR commented Jul 21, 2016

Any updates on identifing the conflictive trees?

@ghost
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ghost commented Jul 22, 2016

Yes. I need to retrieve the ID of the tree to remove it from the list of trees that can be cut. This will be done. I work on a fork of MTA DayZ using principles of DayZ Epoch of the Arma 2 game. When I make changes on my fork, the changes will also be implemented to MTA:DayZ.

@ghost ghost removed their assignment Sep 8, 2016
@1B0Y 1B0Y self-assigned this Feb 21, 2017
@1B0Y
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1B0Y commented Feb 21, 2017

Old bug, i know. But added debug code just in case while I was doing some optimisation of the script.

Update - debug code added in cf57ee6

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