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Fix issue with 32-bit Windows executable
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mtkennerly committed Mar 10, 2021
1 parent c194ea9 commit b799875
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6 changes: 3 additions & 3 deletions .github/workflows/main.yaml
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Expand Up @@ -47,16 +47,16 @@ jobs:
- uses: actions-rs/cargo@v1
with:
command: build
args: --release
args: --release --target ${{ matrix.rust-target }}
- if: ${{ matrix.os == 'windows-latest' }}
run: |
Invoke-WebRequest https://github.com/electron/rcedit/releases/download/v1.1.1/rcedit-x64.exe -O rcedit.exe
./rcedit.exe target/release/${{ matrix.artifact-file }} --set-icon assets/icon.ico
./rcedit.exe target/${{ matrix.rust-target }}/release/${{ matrix.artifact-file }} --set-icon assets/icon.ico
shell: powershell
- uses: actions/upload-artifact@v1
with:
name: ludusavi-v${{ env.LUDUSAVI_VERSION }}-${{ matrix.artifact-name }}
path: target/release/${{ matrix.artifact-file }}
path: target/${{ matrix.rust-target }}/release/${{ matrix.artifact-file }}

test:
strategy:
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2 changes: 2 additions & 0 deletions CHANGELOG.md
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Expand Up @@ -21,6 +21,8 @@
* GUI: Switched to OpenGL by default and upgraded to [Iced 0.2.0](https://crates.io/crates/iced).
* GUI: Custom games are now more visually distinct from each other.
* Fixed:
* The 32-bit Windows executable was not properly compatible with 32-bit
systems.
* For Proton and Wine, Ludusavi now looks for multiple variations of a few folders:
* `<winDocuments>` checks `~/Documents` (in addition to `~/My Documents`).
* `<winAppData>` checks `~/AppData/Roaming` (in addition to `~/Application Data`).
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