Releases
3.0.0
Boris is now fully scriptable allowing for random outcomes of behaviours
Behaviours now allows comments inside frame area in .dat files
Boris now gets hyper when drinking coffee
Boris now sometimes uses his umbrella when falling
Boris will now bounce when hitting the ground at high velocity
High winds (> 10 m/s) now moves Boris when showing weather
Boris now moves to opposite side when reaching horizontal borders
Added iddqd "secret" menu
Removed "time_factor" config as it is now based on hyper stat instead
Added wind data to tray menu
Boris will now get sad when encountering a deceased friend
Added dynamic shadow based on the current Boris sprite size and location
Switched to SFML for sound
Added slight pitch randomness to all sounds
All sounds are now panned in stereo depending on Boris' location
Improved many existing behaviours
Added scripting to many existing behaviours for more interesting outcomes
Added a bunch of new dynamic behaviours
Added drawing routines to scripting language
Added scoping to 'if' sentences in scripting language
Boris is now ticklish (scroll mouse wheel on him)
Boris now less likely to pick a "social" behav when moving mouse over him
Refactored speech bubble class
Added tray icon behaviour menu that allows user to queue a behaviour for all Boris instances at once
Added items that can be spawned from boris scripts. The items are even scriptable themselves and can spawn new items
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