From 037697e2183da2363794b983bd24c7879cd1ca07 Mon Sep 17 00:00:00 2001 From: Uladzislau Nikalayevich Date: Sun, 3 Mar 2024 00:33:09 +0300 Subject: [PATCH] Fix wrong getModelMatrix result for buildings --- Client/mods/deathmatch/logic/CClientBuilding.h | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Client/mods/deathmatch/logic/CClientBuilding.h b/Client/mods/deathmatch/logic/CClientBuilding.h index f9f423f4a3..70041d0aa6 100644 --- a/Client/mods/deathmatch/logic/CClientBuilding.h +++ b/Client/mods/deathmatch/logic/CClientBuilding.h @@ -27,7 +27,7 @@ class CClientBuilding : public CClientEntity void GetPosition(CVector& vecPosition) const override { vecPosition = m_vPos; }; void SetPosition(const CVector& vecPosition) override; - void GetRotationRadians(CVector& vecOutRadians) const override { vecOutRadians = m_vPos; }; + void GetRotationRadians(CVector& vecOutRadians) const override { vecOutRadians = m_vRot; }; void SetRotationRadians(const CVector& vecRadians) override; CEntity* GetGameEntity() override { return m_pBuilding; };