This is a Game of Life implementation written in Erlang. Each cell is handled by a single process and each process talks to nearby cells via message passing to figure out state. At the end of the simulation the cells send their final state back to the root node i.e. the process that spawned them. I tried to stick with Erlang conventions for recursion and whatnot, but there are some rough edges, aesthetically speaking around the array handling. Still it works, as far as I can tell, hope it helps.
Licensed under the MIT license. See license.txt for details.