Based on an arcade action game, I wrote a ZX Spectrum version of it in ZX Basic way back in 1985. The game was bought by the UK magazine Spectrum Computing, and the ROM can still be found on the internet.
Recently I discovered you can program for the ZX Spectrum within Visual Studio by using the integrated ZX Spectrum IDE called SpectNet IDE using a slighlty modified version of ZX Basic.
So I did...
Using the Javascript ZX Spectrum emulator JSSpeccy you can play the game here.
Getting the most performance out of the ZX Spectrum, every trick out of the book was used:
1 LET s=0: LET w=0: LET t=0: LET sl=3: LET bl=1: GO TO (10 AND PEEK 65507 <>243)+(9000 AND PEEK 65507=243)
2 LET x=20: LET y=30: DIM x(1005): DIM y(1005): LET l=bl+1: LET a=l: LET t=550-10*a: LET c$="7": FOR f=1 TO bl: LET x(f)=x: LET y(f)=(y-bl)+f: PRINT AT x(f),y(f); INK 3;"\O": LET u= USR 65232: NEXT f
3 LET xt=0: LET yt=0: LET xt=2*(c$="6")-2*(c$="7"): LET yt=2*(c$="8")-2*(c$="5")
4 IF x+xt<0 OR x+xt>20 OR y+yt<0 OR y+yt>30 THEN GO TO 9
5 LET x=x+xt: LET y=y+yt: LET x(a)=x+(xt=-2)-(xt=2): LET y(a)=y+(yt=-2)-(yt=2): LET x(a+1)=x: LET y(a+1)=y: LET a=a+2: LET l=l+1
6 IF ATTR (x,y)=242 THEN LET u= USR 65232: LET p=p+1: IF p=20 THEN GO TO 10
7 IF ATTR (x,y)=67 OR t <=0 THEN GO TO 14
8 PRINT AT x(a-l),y(a-l);" "; AT x(a-2),y(a-2); INK 3;"\O"; AT x,y;"\O"
9 LET c$= INKEY$: LET t=t-1: PRINT AT 21,5;t;" ": GO TO 3+(c$="")
10 LET p=0: LET w=w+1: LET bl=bl+3*(bl<31): LET s=s+t*w: CLS
11 FOR f=0 TO 18 STEP 2: LET q=( INT ( RND*14)*2)+2: LET o= INT ( RND*16)*2: LET q=q-2*(q=o): PRINT AT f,q; INK 2; PAPER 6; FLASH 1;"\A"; AT f,o;"\A": NEXT f
12 FOR f=1 TO 19 STEP 2: PRINT AT f,1;"\A \A \A \A \A \A \A \A \A \A \A \A \A \A \A": NEXT f
13 PRINT AT 21,0;,,; AT 21,0;"TIME:"; AT 21,9;"SCORE:";s; AT 21,22;"WAVE:";w; AT 21,30;"\O" AND sl >=2;"\O" AND sl=3: GO TO 2
14 PRINT AT x(a-2),y(a-2);"\O": LET u= USR 65200: FOR f=a-l TO a-2: PRINT AT x(f),y(f);" ": NEXT f: LET sl=sl-1: LET s=s+w*(550-t): GO TO 13+2*(sl=0)
15 CLS : PRINT AT 2,12; INK 3;"SNAKER": IF s>h(10) THEN PRINT AT 4,7;"CONGRATULATIONS!!!": INPUT "YOUR INITIALS,PLEASE!!!"; LINE n$: FOR f=10 TO 2 STEP -1: LET h(f)=h(f-(h(f-1)<s)): LET h$(f)=h$(f-(h(f-1)<s)): IF h(f)<s THEN LET h(f-1)=s: LET h$(f-1, TO 4)=n$
16 NEXT f: PRINT AT 6,4;"HI-SCORE:"; AT 6,21;"INITIALS:": FOR f=8 TO 17: PRINT AT f,2;f-7; AT f,6;h(f-7); AT f,21;h$(f-7): NEXT f: PRINT AT 20,8;"DO YOU REQUIRE"'" PLAYING INSTRUCTIONS?(Y or N)": PRINT #1;" Or Press 'Q' to QUIT": LET x=0: LET y=0: LET xl=255: LET yl=175
17 OVER 1: PLOT x,y: DRAW xl,0: DRAW 0,yl: DRAW -xl,0: DRAW 0,-yl+1: LET x=x+1: LET y=y+1: LET xl=xl-2: LET yl=yl-2: OVER 0: GO TO 17+(yl=-1 OR INKEY$="Y")-16*( INKEY$="N")+13*( INKEY$="Q")
18 CLS : FOR f=7 TO 4 STEP -1: INK f: PRINT AT 2,12;"SNAKER"; AT 4,0;"Move snake with the CURSOR keys","and munch the dots in the field","Try to avoid a crash with the","body of the snake","When you come further into the","game the snake starts longer","while your time","is less"; AT 13,11;"Good luck!": LET u= USR 65232: NEXT f
19 GO TO 19*( INKEY$="")
20 GO SUB 100: BORDER 0: PAPER 0: INK 4: BRIGHT 1: CLEAR 65199: RESTORE
21 FOR f=1 TO 2: READ b$: FOR a=0 TO 7: READ x: POKE USR b$+a,x: NEXT a: NEXT f
22 DATA "\O",60,126,126,255,255,126,126,60
23 DATA "\A",0,0,60,60,60,60,0,0
24 CLEAR 65199: FOR f=65200 TO 65254: READ x: POKE f,x: NEXT f
25 DATA 58,72,92,31,31,31,230,7,225,229,95,14,0,22,15,126,230,16,131,211,254,65,16,254,35,21,32,243,13,32,238,201,1,80,0,33,0,5,237,66,17,1,0,229,197,205,181,3,193,225,124,167,32,240,201
26 DIM h(10): DIM h$(10,4): LET s=10000: FOR f=1 TO 10: LET h(f)=s: LET h$(f)="MF ": LET s=s-1000: NEXT f: POKE 23658,8
27 GO TO 15
30 POKE 23658,0: BRIGHT 0: INK 9: CLEAR : PRINT AT 11,4;"END OF PROGRAM"
35 LIST 9e3: STOP
100 LET a= PEEK 65535: POKE 65535,96: IF PEEK 65535 <>96 THEN CLS : PRINT ''''" SORRY - SNAKER REQUIRES 48K"''" ": GO TO 35
110 POKE 65535,a: POKE 23733,255: POKE 23676,255
120 RETURN
9000 SAVE "Snaker" LINE 20: PRINT USR 65507
It does not follow all software design principles we know nowadays, but it did the job...
Refactoring the original code was a lot of fun and in the process of it I even discovered a couple of bugs. I'm not sure if the new code in it's current state is easier to understand than the original ;-)