You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
As a feature request, would it be possible to define a certain distance off center that the camera will not move closer than automatically when you stop moving? I find the interpolation quite useful for aiming bows and magic to move my character so they don't obscure the target, but currently I have to continuously move them so that the camera doesn't move back and obscure the view. I hope I've explained what I mean well enough
The text was updated successfully, but these errors were encountered:
With the information provided. You should be able to adjust your X distance clamps. The center of your screen is based off of cursor and the distant from the cursor and character is based off the offset information and distant clamps. Is your camera over the shoulder or is it lazy?
The clamp is the furthest distance the camera will go from the your character though, right? My proposal is to have the camera behave like:
|-----{--o--}-----|
Where | is the clamp, o is the player and {} is my proposed value. So when you move, the camera will go up to | and when you stop moving will move back until it gets to {/} then not move any futher towards the player.
So say when they move they might go |-----{-----}----o| then when they stop it will move towards the center until the character hits |-----{----o}-----|, effectively allowing you to swap over-the-shoulder views by moving slightly.
I know what your talking about know. We need a automatic over the shoulder swap. I have just posted a request suggesting the same thing. You should go comment and like to see if the author will respond to us. Tell me if I described it well enough to understand too.
Yes the clamp is the max distance the camera can move away from the player.
As a feature request, would it be possible to define a certain distance off center that the camera will not move closer than automatically when you stop moving? I find the interpolation quite useful for aiming bows and magic to move my character so they don't obscure the target, but currently I have to continuously move them so that the camera doesn't move back and obscure the view. I hope I've explained what I mean well enough
The text was updated successfully, but these errors were encountered: