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Having a real proc macro will also make the rust! better as we won't need an unique name in there, and we will not have to increase the recursion depth.
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I've been wanting to do that for a long time, but never got around to do it.
The current system is working well enough for me so i didn't get the incentive to change work on it.
If you want to give it a try, it should be pretty easy to do.
It's still using the old derive marco hack.
Having a real proc macro will also make the rust! better as we won't need an unique name in there, and we will not have to increase the recursion depth.
The text was updated successfully, but these errors were encountered: