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Tectonic Map Script.civ5proj
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Tectonic Map Script.civ5proj
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<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Deploy" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Default</Configuration>
<ProjectGuid>{efbe91cf-8dfd-4fd2-bf84-900c9422d533}</ProjectGuid>
<Name>Tectonic Map Script</Name>
<Guid>ba57b38a-e66d-4bcc-91f4-94a1d73f2a62</Guid>
<ModVersion>6</ModVersion>
<Stability>Stable</Stability>
<Teaser>An extremely random map based on global tectonics.</Teaser>
<Description>Generates a map based on global tectonics.
[NEWLINE]Maps are similar to a combination of Fractal, Small Continents, Archipelago, with added tectonic elements like mountain belts and rift zones.
[NEWLINE]Works best on relatively large maps (Map size options are equivalent to Terra maps).
[NEWLINE]
[NEWLINE]Custom options:
[NEWLINE][ICON_BULLET]Map Ratio
[NEWLINE]Choose the map ratio that you prefer. From proportionally squared for compact expansion, to wide rectangular map for far away expansion.
[NEWLINE][ICON_BULLET]Size Modifier
[NEWLINE]Alter the map size result by applying a size modifier to it.
[NEWLINE][ICON_BULLET]Sea Level
[NEWLINE]Changes the height of the water rather than the amount of ocean.
[NEWLINE][ICON_BULLET]Rift Width
[NEWLINE]Adjust the width of ocean rifts between plates and impassable rift at the easternmost and westernmost edge of the map.
[NEWLINE][ICON_BULLET]Arctic Ocean Width
[NEWLINE]Adjust the width of arctic ocean rifts at the northernmost and southernmost edge of the map.
[NEWLINE][ICON_BULLET]Islands
[NEWLINE]Adjust the amount of occurrence for islands generation.
[NEWLINE][ICON_BULLET]Plate Motion
[NEWLINE]Alters the prominence of mountain belts and rifts. Faster plate motion means higher mountain ranges and deeper ocean rifts.
[NEWLINE][ICON_BULLET]Continents
[NEWLINE]Affects the shape of the continental land masses to have lakes and inlets.
[NEWLINE][ICON_BULLET]Land
[NEWLINE]Changes the amount of land on the map by altering the number of oceanic plates.
[NEWLINE][ICON_BULLET]Plates
[NEWLINE]Affects the number of tectonic plates that will be used in map generation. More plates will result in smaller land masses and more intricate structures.
[NEWLINE][ICON_BULLET]Force Coastal Start
[NEWLINE]Force every civilization to start on coast.
[NEWLINE][ICON_BULLET]Start Placement
[NEWLINE]Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map.
[NEWLINE]
[NEWLINE]
[NEWLINE]A (very) small part of the code is based on Small Continents Deluxe (v 100) by James Barrows.
[NEWLINE]
[NEWLINE]Version 6 (VI) is a modification fork by N.Core</Description>
<Authors>Haftetavenscrap, N.Core</Authors>
<SpecialThanks>
</SpecialThanks>
<SpecialThanks>
</SpecialThanks>
<AffectsSavedGames>false</AffectsSavedGames>
<MinCompatibleSaveVersion>0</MinCompatibleSaveVersion>
<SupportsSinglePlayer>true</SupportsSinglePlayer>
<SupportsMultiplayer>true</SupportsMultiplayer>
<SupportsHotSeat>true</SupportsHotSeat>
<SupportsMac>true</SupportsMac>
<AssemblyName>Tectonic Map Script</AssemblyName>
<RootNamespace>Tectonic Map Script</RootNamespace>
<ModReferences />
<ModActions>
<Action xmlns="">
<Set>OnModActivated</Set>
<Type>UpdateDatabase</Type>
<FileName>Text/Tectonic_text_en_us.xml</FileName>
</Action>
</ModActions>
<ModContent>
<Content xmlns="">
<Type>MapScript</Type>
<Name>Tectonic</Name>
<Description>Tectonic</Description>
<FileName>Maps/Tectonic.lua</FileName>
</Content>
</ModContent>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Default' ">
<OutputPath>.</OutputPath>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Package Only' ">
<PackageMod>true</PackageMod>
<DeployMod>false</DeployMod>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)' == 'Deploy Only' ">
<PackageMod>false</PackageMod>
<DeployMod>true</DeployMod>
</PropertyGroup>
<ItemGroup>
<Folder Include="Maps" />
<Folder Include="Text" />
</ItemGroup>
<ItemGroup>
<Content Include="Maps\Tectonic.lua">
<SubType>Lua</SubType>
<ImportIntoVFS>False</ImportIntoVFS>
</Content>
<Content Include="Text\Tectonic_text_en_us.xml">
<SubType>Lua</SubType>
<ImportIntoVFS>False</ImportIntoVFS>
</Content>
</ItemGroup>
<Import Project="$(MSBuildExtensionsPath)\Firaxis\ModBuddy\Civ5Mod.targets" />
</Project>