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n-core committed Nov 15, 2022
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11 changes: 8 additions & 3 deletions README.md
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Expand Up @@ -4,16 +4,21 @@ An extremely random world based on global tectonics.
Originally made by Haftetavenscrap on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=121243367

Additional modification made by N.Core.
Additional modification made by N.Core, with permission already granted by its original creator.

Custom options for this map:
- Size Modifier - Alter the map slightly by applying a size modifier to it.
- Map Ratio - Choose the map ratio that you prefer. From proportionally squared for compact expansion, to wide rectangular map for far away expansion.
- Size Modifier - Alter the map size result by applying a size modifier to it.
- Sea Level - With Tectonic, Sea Level changes the height of the water rather than the amount of ocean.
- Ocean Rift Width - Adjust the width of ocean rifts and impassable rift at the edge of the map.
- Rift Width - Adjust the width of ocean rifts between plates and impassable rift at the easternmost and westernmost edge of the map.
- Arctic Ocean Width - Adjust the width of arctic ocean rifts at the northernmost and southernmost edge of the map.
- Islands - Adjust the amount of occurrence for islands generation.
- Plate Motion - Alters the prominence of mountain belts and rifts. Faster plate motion means higher mountain ranges and deeper ocean rifts.
- Continents - Affects the shape of the continental land masses to have lakes and inlets.
- Land - Changes the amount of land on the map by altering the number of oceanic plates.
- Plates - Affects the number of tectonic plates that will be used in map generation. More plates will result in smaller land masses and more intricate structures.
- Force Coastal Start - Force every civilization to start on coast.
- Start Placement - Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map.

Instructions:

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4 changes: 3 additions & 1 deletion Tectonic Map Script.civ5proj
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Expand Up @@ -23,6 +23,8 @@
[NEWLINE]Adjust the width of ocean rifts between plates and impassable rift at the easternmost and westernmost edge of the map.
[NEWLINE][ICON_BULLET]Arctic Ocean Width
[NEWLINE]Adjust the width of arctic ocean rifts at the northernmost and southernmost edge of the map.
[NEWLINE][ICON_BULLET]Islands
[NEWLINE]Adjust the amount of occurrence for islands generation.
[NEWLINE][ICON_BULLET]Plate Motion
[NEWLINE]Alters the prominence of mountain belts and rifts. Faster plate motion means higher mountain ranges and deeper ocean rifts.
[NEWLINE][ICON_BULLET]Continents
Expand All @@ -34,7 +36,7 @@
[NEWLINE][ICON_BULLET]Force Coastal Start
[NEWLINE]Force every civilization to start on coast.
[NEWLINE][ICON_BULLET]Start Placement
[NEWLINE]Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map..
[NEWLINE]Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map.
[NEWLINE]
[NEWLINE]
[NEWLINE]A (very) small part of the code is based on Small Continents Deluxe (v 100) by James Barrows.
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11 changes: 8 additions & 3 deletions version archive/how to install.txt
Original file line number Diff line number Diff line change
Expand Up @@ -4,16 +4,21 @@ An extremely random world based on global tectonics.
Originally made by Haftetavenscrap on Steam Workshop:
https://steamcommunity.com/sharedfiles/filedetails/?id=121243367

Additional modification made by N.Core.
Additional modification made by N.Core, with permission already granted by its original creator.

Custom options for this map:
- Size Modifier - Alter the map slightly by applying a size modifier to it.
- Map Ratio - Choose the map ratio that you prefer. From proportionally squared for compact expansion, to wide rectangular map for far away expansion.
- Size Modifier - Alter the map size result by applying a size modifier to it.
- Sea Level - With Tectonic, Sea Level changes the height of the water rather than the amount of ocean.
- Ocean Rift Width - Adjust the width of ocean rifts and impassable rift at the edge of the map.
- Rift Width - Adjust the width of ocean rifts between plates and impassable rift at the easternmost and westernmost edge of the map.
- Arctic Ocean Width - Adjust the width of arctic ocean rifts at the northernmost and southernmost edge of the map.
- Islands - Adjust the amount of occurrence for islands generation.
- Plate Motion - Alters the prominence of mountain belts and rifts. Faster plate motion means higher mountain ranges and deeper ocean rifts.
- Continents - Affects the shape of the continental land masses to have lakes and inlets.
- Land - Changes the amount of land on the map by altering the number of oceanic plates.
- Plates - Affects the number of tectonic plates that will be used in map generation. More plates will result in smaller land masses and more intricate structures.
- Force Coastal Start - Force every civilization to start on coast.
- Start Placement - Choose the regional division method that affects start placement for major civilizations and how AI will behave to the map.

Instructions:

Expand Down

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