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FighterPlanesLogo.nlogo
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FighterPlanesLogo.nlogo
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;;Developed by AMRNVB Pethiyagoda, HMVS Herath, MFAR Fernando, NS Madushanka
breed [redplanes redplane]
breed [blueplanes blueplane]
breed [turrets turret]
breed [bullets bullet]
redplanes-own [
name ;;Name of the plane
myTurret ;;Pointer to my turret
velocity ;;Velocity of the plane, non-negative
health ;;Health of the plane. The plane dies when health < 0.
startXcor ;;X coordinate when the plane is created
startYcor ;;Y coordinate when the plane is created
wins ;;Number of wins
degree ;;Degree to rotate the plane
acceleration ;;Indicator of acceleration: -1 for decelerate, 1 for accelerate, 0 for none
]
blueplanes-own [
name ;;Name of the plane
myTurret ;;Pointer to my turret
velocity ;;Velocity of the plane, non-negative
health ;;Health of the plane. The plane dies when health < 0.
startXcor ;;X coordinate when the plane is created
startYcor ;;Y coordinate when the plane is created
wins ;;Number of wins
degree ;;Degree to rotate the plane
acceleration ;;Indicator of acceleration: -1 for decelerate, 1 for accelerate, 0 for none
]
turrets-own [
heat ;;Heat of the turret
fp ;;Firepower
degree ;;Degree to rotate the turret
fire? ;;Control turret fire: true for fire, false for no fire
]
bullets-own [
velocity
damage
]
globals [
planeSize
StartHealth
CollisionHealth ;;Health damage from collisions with planes or walls
MaxTurretRotation
VplaneAcc ;;Acceleration of plane
VplaneDec ;;Deceleration of plane
VplaneMax ;;Max speed of plane
VFactor ;;For speed adjustment
FireHeat ;;Heat generated at each fire
planeRed
planeBlue
planes
]
to setup
ca
set VFactor 0.02
set FireHeat 20
set planeSize 3
set StartHealth 100
set CollisionHealth -5
set MaxTurretRotation 20 * VFactor
set VplaneMax 1 * VFactor
set VplaneAcc 0.2 * VFactor
set VplaneDec -0.4 * VFactor
set planes nobody
ask patches with [pxcor = min-pxcor or pxcor = max-pxcor or pycor = min-pycor or pycor = max-pycor][
set pcolor yellow
]
reset-ticks
end
to obs-create-plane [argColor argPos]
let tr nobody
if planes != nobody and count planes with [color = argColor] > 0 [
ask planes with [color = argColor] [
ask myTurret [die]
die
]
]
create-turtles 1 [
if argColor = red [
set breed redplanes
set planeRed self
]
if argColor = blue [
set breed blueplanes
set planeBlue self
]
if argPos = 1 [setxy max-pxcor - planeSize max-pycor - planeSize]
if argPos = 5 [setxy min-pxcor + planeSize min-pycor + planeSize]
set shape "airplane"
set name planeName
set color argColor
set size planeSize
set health StartHealth
hatch 1 [
set breed turrets
set shape "turret"
set fp FirePower
set tr self
]
set myTurret tr
create-link-to tr [
tie
set hidden? true
]
facexy 0 0
set startXcor xcor
set startYcor ycor
set planes (turtle-set planes self)
set-current-plot "Health"
create-temporary-plot-pen name
]
end
to obs-reset
ask bullets [die]
ask planes [
set xcor StartXcor
set ycor StartYcor
set health StartHealth
facexy 0 0
]
ask turrets [
set heat 0
]
obs-reset-plots
cd
reset-ticks
end
to obs-go
let tks planes with [health > 0]
ifelse LeaveTrack? [ask tks [pd]] [ask tks [pu]]
ask tks [
plane-prepare
]
ask tks [
ask myTurret [
turret-rotate
turret-fire
turret-cooldown
]
]
ask bullets [
bullet-forward
bullet-check-collision
]
ask tks [
plane-rotate
plane-change-velocity
plane-forward
plane-check-collision
]
obs-update-plots
if obs-check-win [stop]
tick
end
to-report obs-check-win
let tks planes with [health > 0]
if count tks = 1 [
ask one-of tks [set wins wins + 1]
user-message (word "Winner: " [name] of one-of tks)
report true
]
if count tks = 0 [
user-message "Tie"
report true
]
report false
end
to obs-update-plots
set-current-plot "Health"
ask planes [
set-current-plot-pen name
set-plot-pen-color color
plot health
]
end
to obs-reset-plots
set-current-plot "Health"
ask planes [
set-current-plot-pen name
plot-pen-reset
]
end
to plane-accelerate
set velocity min list VplaneMax (velocity + VplaneAcc)
end
to plane-decelerate
set velocity max list 0 (velocity + VplaneDec)
end
to plane-change-velocity
if acceleration = -1 [plane-decelerate]
if acceleration = 1 [plane-accelerate]
end
to plane-forward
fd velocity
end
to plane-rotate
if degree = 0 [stop]
let dMax 10 - 5 * velocity / VplaneMax
let th [heading] of myTurret
set heading heading + degree / (abs degree) * (max list dMax abs degree)
ask myTurret [set heading th]
end
to plane-check-collision
let tks other planes with [distance myself <= planeSize]
if count tks > 0 [
ask tks [
set health health + CollisionHealth
fd 0 - planeSize / 2
set velocity 0
]
set health health + CollisionHealth
fd 0 - planeSize / 2
set velocity 0
]
if pcolor = yellow [
set health health - velocity * 10
set velocity 0
move-to one-of neighbors with [pcolor != yellow]
]
end
to plane-prepare
if color = red [plane-prepare-red]
if color = blue [plane-prepare-blue]
end
to turret-rotate
if degree = 0 [stop]
set heading heading + degree / (abs degree) * (max list MaxTurretRotation abs degree)
end
to turret-fire
if not fire? or heat > 0 [stop]
let tfp fp
hatch 1 [
set breed bullets
set color white
set shape "default"
set size 0.2 * tfp
fd planeSize / 2
set velocity (3 - 0.3 * tfp) * VFactor
set damage tfp * 4 * (3 - 0.3 * 5) * VFactor / velocity
]
set heat heat + fp * FireHeat
end
to turret-cooldown
set heat max list 0 (heat - 1)
end
to bullet-forward
fd velocity
end
to bullet-check-collision
let tks planes with [distance myself < (planeSize / 2)]
if count tks > 0 [
ask tks [
set health health - [damage] of myself
]
die
]
if pcolor = yellow [die]
end
to status-forward[v]
if((item 0 v) != nobody)[
set velocity (item 0 v)
]
set degree 0
fd velocity
end
to status-random-forward[tickNum]
if ((item 0 tickNum) != nobody)[
if (ticks mod (item 0 tickNum) = 0)[set heading random-float 360]
]
end
to status-back
set heading degree + 180
bk velocity
end
to status-left
set heading degree + 90
lt velocity
end
to status-right
set heading degree - 90
rt velocity
end
to status-stop
set degree 0
set acceleration 0
set velocity 0
fd 0
end
to status-stop-turn-wall
let tempDirection (random-float 360)
if((patch-at-heading-and-distance tempDirection 1) != nobody)[
ask patch-at-heading-and-distance tempDirection 1 [
if (pcolor != yellow)[
ask myself[
set heading tempDirection
fd velocity
]
]
]
]
end
to status-stop-turn-plane
let tks other planes with [distance myself > planeSize]
if(patch-at-heading-and-distance heading 2 != nobody)[
ask patch-at-heading-and-distance heading 2 [
if (pcolor = black)[
ask myself[
status-random-lrb
if item 0 [velocity] of tks != nobody [
fd (item 0 [velocity] of tks)
]
]
]
]
]
end
to status-random-lrb
let direction random 180
if (direction > 0 and direction < 60)[status-left]
if (direction > 60 and direction < 120)[status-right]
if (direction > 120)[status-back]
end
to status-dodge-forward[args]
let tks other planes with [distance myself > planeSize]
if count tks > 0[
ifelse ticks < 100 [
status-random-forward[101]
][
ifelse(ticks mod (item 0 args) = 0)[
let tempNum random 100
ifelse (tempNum mod 2 = 0)[
set heading ([heading] of (item 0 [myTurret] of tks) + 90)
][
set heading ([heading] of (item 0 [myTurret] of tks) - 90)
]
][status-forward[0.01]]
]
]
end
to plane-prepare-red
let tks other planes with [distance myself < planeSize + 3]
ifelse count tks > 0 [status-stop-turn-plane][status-forward[0.01]]
status-dodge-forward[500]
ask patches with [distance myself < 2 and pcolor = yellow][
ask myself[
status-stop-turn-wall
]
]
ask myTurret [
let enemys other planes with [distance myself > planeSize] ;with [distance myself < planeSize + 10];
if(count enemys > 0)[
if (item 0 ([patch-ahead 5] of enemys) != nobody)[
facexy ([pxcor] of item 0 ([patch-ahead 5] of enemys)) ([pycor] of item 0 ([patch-ahead 5] of enemys))
]
]
set fire? true
]
end
to plane-prepare-blue
let tks other planes with [distance myself < planeSize + 3]
ifelse count tks > 0 [status-stop-turn-plane][status-forward[0.01]]
status-random-forward[700]
ask patches with [distance myself < 2 and pcolor = yellow][
ask myself[
status-stop-turn-wall
]
]
ask myTurret [
let enemys other planes with [distance myself > planeSize] ;with [distance myself < planeSize + 10] ;
if(count enemys > 0)[
if (item 0 ([patch-ahead 5] of enemys) != nobody)[
facexy ([pxcor] of item 0 ([patch-ahead 5] of enemys)) ([pycor] of item 0 ([patch-ahead 5] of enemys))
]
]
set fire? true
]
end
@#$#@#$#@
GRAPHICS-WINDOW
374
17
887
531
-1
-1
15.303030303030303
1
10
1
1
1
0
0
0
1
-16
16
-16
16
1
1
1
ticks
30.0
BUTTON
24
19
125
52
NIL
setup
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
INPUTBOX
20
257
193
318
PlaneName
Typhoon
1
0
String
BUTTON
22
119
163
164
Create Red Plane
obs-create-plane red 1
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
22
69
164
111
Create Blue Plane
obs-create-plane blue 5
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
SLIDER
21
178
194
211
FirePower
FirePower
1
5
3.0
1
1
NIL
HORIZONTAL
BUTTON
246
17
349
51
go
obs-go
T
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
BUTTON
134
18
239
52
reset
obs-reset
NIL
1
T
OBSERVER
NIL
NIL
NIL
NIL
1
MONITOR
172
66
230
111
Win
[wins] of PlaneBlue
17
1
11
MONITOR
172
120
230
165
Win
[wins] of PlaneRed
17
1
11
PLOT
20
332
366
531
Health
NIL
NIL
0.0
10.0
0.0
10.0
true
true
"" ""
PENS
SWITCH
20
218
194
251
LeaveTrack?
LeaveTrack?
1
1
-1000
@#$#@#$#@
@#$#@#$#@
default
true
0
Polygon -7500403 true true 150 5 40 250 150 205 260 250
airplane
true
0
Polygon -7500403 true true 150 0 135 15 120 60 120 105 15 165 15 195 120 180 135 240 105 270 120 285 150 270 180 285 210 270 165 240 180 180 285 195 285 165 180 105 180 60 165 15
arrow
true
0
Polygon -7500403 true true 150 0 0 150 105 150 105 293 195 293 195 150 300 150
box
false
0
Polygon -7500403 true true 150 285 285 225 285 75 150 135
Polygon -7500403 true true 150 135 15 75 150 15 285 75
Polygon -7500403 true true 15 75 15 225 150 285 150 135
Line -16777216 false 150 285 150 135
Line -16777216 false 150 135 15 75
Line -16777216 false 150 135 285 75
bug
true
0
Circle -7500403 true true 96 182 108
Circle -7500403 true true 110 127 80
Circle -7500403 true true 110 75 80
Line -7500403 true 150 100 80 30
Line -7500403 true 150 100 220 30
butterfly
true
0
Polygon -7500403 true true 150 165 209 199 225 225 225 255 195 270 165 255 150 240
Polygon -7500403 true true 150 165 89 198 75 225 75 255 105 270 135 255 150 240
Polygon -7500403 true true 139 148 100 105 55 90 25 90 10 105 10 135 25 180 40 195 85 194 139 163
Polygon -7500403 true true 162 150 200 105 245 90 275 90 290 105 290 135 275 180 260 195 215 195 162 165
Polygon -16777216 true false 150 255 135 225 120 150 135 120 150 105 165 120 180 150 165 225
Circle -16777216 true false 135 90 30
Line -16777216 false 150 105 195 60
Line -16777216 false 150 105 105 60
car
false
0
Polygon -7500403 true true 300 180 279 164 261 144 240 135 226 132 213 106 203 84 185 63 159 50 135 50 75 60 0 150 0 165 0 225 300 225 300 180
Circle -16777216 true false 180 180 90
Circle -16777216 true false 30 180 90
Polygon -16777216 true false 162 80 132 78 134 135 209 135 194 105 189 96 180 89
Circle -7500403 true true 47 195 58
Circle -7500403 true true 195 195 58
circle
false
0
Circle -7500403 true true 0 0 300
circle 2
false
0
Circle -7500403 true true 0 0 300
Circle -16777216 true false 30 30 240
cow
false
0
Polygon -7500403 true true 200 193 197 249 179 249 177 196 166 187 140 189 93 191 78 179 72 211 49 209 48 181 37 149 25 120 25 89 45 72 103 84 179 75 198 76 252 64 272 81 293 103 285 121 255 121 242 118 224 167
Polygon -7500403 true true 73 210 86 251 62 249 48 208
Polygon -7500403 true true 25 114 16 195 9 204 23 213 25 200 39 123
cylinder
false
0
Circle -7500403 true true 0 0 300
dot
false
0
Circle -7500403 true true 90 90 120
face happy
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 255 90 239 62 213 47 191 67 179 90 203 109 218 150 225 192 218 210 203 227 181 251 194 236 217 212 240
face neutral
false
0
Circle -7500403 true true 8 7 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Rectangle -16777216 true false 60 195 240 225
face sad
false
0
Circle -7500403 true true 8 8 285
Circle -16777216 true false 60 75 60
Circle -16777216 true false 180 75 60
Polygon -16777216 true false 150 168 90 184 62 210 47 232 67 244 90 220 109 205 150 198 192 205 210 220 227 242 251 229 236 206 212 183
fish
false
0
Polygon -1 true false 44 131 21 87 15 86 0 120 15 150 0 180 13 214 20 212 45 166
Polygon -1 true false 135 195 119 235 95 218 76 210 46 204 60 165
Polygon -1 true false 75 45 83 77 71 103 86 114 166 78 135 60
Polygon -7500403 true true 30 136 151 77 226 81 280 119 292 146 292 160 287 170 270 195 195 210 151 212 30 166
Circle -16777216 true false 215 106 30
flag
false
0
Rectangle -7500403 true true 60 15 75 300
Polygon -7500403 true true 90 150 270 90 90 30
Line -7500403 true 75 135 90 135
Line -7500403 true 75 45 90 45
flower
false
0
Polygon -10899396 true false 135 120 165 165 180 210 180 240 150 300 165 300 195 240 195 195 165 135
Circle -7500403 true true 85 132 38
Circle -7500403 true true 130 147 38
Circle -7500403 true true 192 85 38
Circle -7500403 true true 85 40 38
Circle -7500403 true true 177 40 38
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Polygon -7500403 true true 195 90 240 150 225 180 165 105
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NetLogo 6.2.0
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@#$#@#$#@
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