-
Notifications
You must be signed in to change notification settings - Fork 0
/
init.tl
1002 lines (874 loc) · 29.3 KB
/
init.tl
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
--[[
Клеточный автомат-симулятор. Действие происходит на плоском поле в клетку,
замкнутом на себя. Создается популяция клеток которые двигаются по итеративно
рекурсивной сгенерированной случайным образом на основе генератора псевдо
случайных чисел программе из простого языка для развития клеток.
Клетки питаются едой(зеленый цвет) и имеют конечный запас энергии.
Цель игры - создать и развить долгоживущюю популяцию.
Применяется логистическое отношение при случайной инициализации клеток на
игровом поле.
--]]
require "love"
-- Является ли данный модуль логирования общим для проекта "автомато" и других
-- проектов?
require "log"
love.filesystem.setRequirePath(love.filesystem.getRequirePath() ..
--";../../?/init.lua;" ..
"?.lua;" ..
"?/init.lua;" ..
"scenes/automato/?/init.lua;" ..
"scenes/automato/?.lua")
printLog('[[' .. love.filesystem.getRequirePath() .. ']]')
--package.path = package.path .. ";scenes/automato/?.lua"
require "common"
require "imgui"
require "simulator-render"
require "types"
--require "log"
-- режит отображения
local type ViewState = enum
"sim"
"graph"
end
local profi = require "profi"
local gr = love.graphics
--global PROF_CAPTURE = false
-- табличка для экспериментов с выделением памяти
local mem: {{number, {integer}}} = {}
global PROF_CAPTURE = false
--local foodProduction: string = ''
--local gr = love.graphics
--local imgui = require "love-imgui"
--local prof = require "jprof"
local binds = require "binds"
local cam: Camera
local camera = require "camera"
local cameraZoomTimeout = 0.5
local cellUnderCursor: Cell
local i18n = require "i18n"
local inspect = require "inspect"
local linesbuf = require 'kons'.new()
local linesbufDelay = 1
local maxCellsNum = 5000
local minGridSize, maxGridSize = 10, 100
local mode: SimulatorMode = "stop"
local mtschemes = require "mtschemes"
local serpent = require "serpent"
local sim = require "simulator"
local simulatorRender: SimulatorRender
local snaphotsDirectory = 'snaphots'
local startGrap = {}
local startInStepMode = false
local timer: Timer = require "Timer".new()
local underCursor: Pos = {}
local useProfi = false
local viewState: ViewState = "sim"
package.path = package.path .. ";../../?/init.lua;../../?.lua"
printLog("package.path", package.path)
--[[ Начальные установки симуляции ]]
local commonSetup: CommonSetup = {
-- размер сетки одного потока
gridSize = 100,
-- количество клеток создаваемых на один поток
cellsNum = 1000,
-- разброс начальной энергии клеток
initialEnergy = {5000, 10000},
-- длина ленты кода
codeLen = 32,
-- на сколько потоков запускать
threadCount = 1,
-- отключить создание пищи
nofood = false,
-- убавлять энергию на это количество
denergy = 1,
-- сколько дает энергии клетка пищи
foodenergy = 10,
emitInvSpeed = 1
}
local prevStat: {Statistic}
-- открыт ли модальный диалог(пока только сохранение пресета)
--local ismodal = false
local presetsNames: {string} = {}
local presets: {CommonSetup} = {}
local selectedPreset = 1
local states: {string}
local selectedState = 0
local function loadStates()
local files = love.filesystem.getDirectoryItems(snaphotsDirectory)
printLog('loadStates', inspect(files))
states = files
--if #states ~= 0 then
--selectedState = 1
--else
selectedState = 0
--end
end
-- возвращает структуру клетки под курсором pos
local function getCellUnderCursor(pos: Pos): Cell
-- XXX возможно убрать все проверки в sim.getObject()
if not pos or not pos.x or not pos.y then
return nil
end
local size = sim.getGridSize()
if size then
local x, y = pos.x, pos.y
if x + 1 >= 1 and x <= size and
y + 1 >= 1 and y <= size then
--local cell = sim.getObject(x + 1, y + 1)
local cell = sim.getObject(x + 0, y + 0)
return cell
end
end
return nil
end
local function replaceCaret(str: string): string
return string.gsub(str, "\n", "") as string
end
local function drawCellInfo(pos: Pos, cell: Cell)
if not cell then
return
end
local mx, my = love.mouse.getPosition()
-- сделать нормальное выделение клетки под курсором
local d = 5
imgui.SetNextWindowPos(mx + d, my + d)
imgui.Begin('info', false, "NoTitleBar|NoMove|NoResize|AlwaysAutoResize")
local msg: string
imgui.Text(string.format('at point %d, %d', pos.x, pos.y))
linesbuf:pushi('cellUnderCursor', inspect(cell))
for k, v in pairs(cell as {any: any}) do
if k ~= "code" then
local fmt: string
--local functor: function<T>(T): T = nil
--local function functor(a: number): number return a end
local a: any = v
local tp = type(v)
if tp == "number" then
fmt = "%d"
a = tonumber(a)
elseif tp == "table" then
fmt = "%s"
a = replaceCaret(inspect(a))
else
fmt = "%s"
a = tostring(a)
end
msg = string.format(fmt, a)
imgui.Text(k as string .. " " .. tostring(msg))
end
end
imgui.End()
end
local function nextMode()
if mode == "continuos" then
mode = "step"
elseif mode == "step" then
mode = "continuos"
end
sim.setMode(mode)
end
--[[
Возвращает количество возможно количество потоков по произвольному значению
параметра.--]]
-- TODO
--Подобрать оптимальный алгоритм
--Работает в большую сторону, а не меньшую
local function checkValidThreadCount(threadCount: integer): integer
--if not mtschemes[commonSetup.threadCount] then
--local threadCount = commonSetup.threadCount
local prev = 1
local ok = false
for k, _ in pairs(mtschemes as {any:any}) do
if k as number == threadCount then
ok = true
break
end
prev = k as integer
--print(k, v)
end
if not ok then
threadCount = prev
end
return threadCount
end
--print("checkValidThreadCount(1)", checkValidThreadCount(1))
--print("checkValidThreadCount(2)", checkValidThreadCount(2))
--print("checkValidThreadCount(3)", checkValidThreadCount(3))
--print("checkValidThreadCount(4)", checkValidThreadCount(4))
--print("checkValidThreadCount(5)", checkValidThreadCount(5))
--print("checkValidThreadCount(6)", checkValidThreadCount(6))
--print("checkValidThreadCount(7)", checkValidThreadCount(7))
--print("checkValidThreadCount(8)", checkValidThreadCount(8))
--print("checkValidThreadCount(9)", checkValidThreadCount(9))
--print("checkValidThreadCount(10)", checkValidThreadCount(10))
--print("checkValidThreadCount(19)", checkValidThreadCount(19))
local function printStat()
local starr: {Statistic} = sim.getStatistic()
if #starr ~= 0 then
prevStat = deepCopy(prevStat)
elseif #starr == 0 and prevStat then
starr = prevStat
printLog("used prevStat", inspect(prevStat))
end
if #starr > 1 then
table.remove(starr, 2)
end
for _, st in ipairs(starr) do
for k, v in pairs(st as {string: number}) do
--imgui.Text(string.format('%s:' .. formatMods[k as Statistic.Types], k, v))
if imgui.CollapsingHeader(string.format('%s:' .. formatMods[k as Statistic.Types], k, v), true) then
--if imgui.CollapsingHeader(string.format('%s:' .. formatMods[k as Statistic.Types], k, v), false) then
local someText = "formatMods." .. k as Statistic.Types
imgui.Text(i18n(someText))
end
end
end
end
local function activatePreset(num: integer)
commonSetup = shallowCopy(presets[num])
end
local function readState()
local fname = snaphotsDirectory .. '/' .. states[selectedState + 1]
printLog('readState', fname)
local fileData = love.filesystem.read(fname)
printLog('#fileData', #fileData)
if not sim.readState(fileData) then
linesbuf:push(linesbufDelay, 'could not load state')
end
end
local function writeState()
local files = love.filesystem.getDirectoryItems(snaphotsDirectory)
printLog('files', inspect(files))
local res = sim.writeState()
local fname = snaphotsDirectory .. string.format("/sim-%d.data", #files)
love.filesystem.write(fname, res)
-- update snaphots list
loadStates()
end
local function start()
commonSetup.spreadPoint = {
x = math.floor(commonSetup.gridSize / 2),
y = math.floor(commonSetup.gridSize / 2)
}
commonSetup.spreadRad = math.floor(commonSetup.gridSize / 2)
commonSetup.mode = 'continuos'
mode = 'continuos'
commonSetup.emitFlags = 'normal'
sim.create(commonSetup)
cellUnderCursor = getCellUnderCursor()
simulatorRender = SimulatorRender.new(commonSetup, cam)
simulatorRender:cameraToCenter()
if useProfi then
--profi:start()
end
end
local function moveStart()
commonSetup.spreadPoint = {
x = math.floor(commonSetup.gridSize / 2),
y = math.floor(commonSetup.gridSize / 2)
}
commonSetup.spreadRad = math.floor(commonSetup.gridSize / 2)
commonSetup.mode = 'continuos'
commonSetup.emitFlags = 'directions_only'
mode = 'continuos'
sim.create(commonSetup)
cellUnderCursor = getCellUnderCursor()
simulatorRender = SimulatorRender.new(commonSetup, cam)
simulatorRender:cameraToCenter()
if useProfi then
profi:start()
end
end
local function divStart()
commonSetup.spreadPoint = {
x = math.floor(commonSetup.gridSize / 2),
y = math.floor(commonSetup.gridSize / 2)
}
commonSetup.spreadRad = math.floor(commonSetup.gridSize / 2)
commonSetup.mode = 'continuos'
commonSetup.emitFlags = 'divide_only'
mode = 'continuos'
sim.create(commonSetup)
cellUnderCursor = getCellUnderCursor()
simulatorRender = SimulatorRender.new(commonSetup, cam)
simulatorRender:cameraToCenter()
if useProfi then
profi:start()
end
end
local maxEnergy = 100000
local function roundSettings()
local status: boolean
local function wrap(n: integer|number, status: boolean): integer, boolean
return math.floor(n), status
end
commonSetup.nofood = imgui.Checkbox(i18n("nofood"), commonSetup.nofood)
commonSetup.initialEnergy[1], status = imgui.SliderInt('minimum energy', commonSetup.initialEnergy[1], 0, maxEnergy)
commonSetup.initialEnergy[2], status = imgui.SliderInt('maximum energy', commonSetup.initialEnergy[2], 0, maxEnergy)
commonSetup.cellsNum, status = wrap(imgui.SliderFloat(i18n("initpopulation"), commonSetup.cellsNum, 0, maxCellsNum))
--commonSetup.cellsNum = math.ceil(commonSetup.cellsNum)
commonSetup.emitInvSpeed, status = imgui.SliderFloat(i18n("invemmspeed"), commonSetup.emitInvSpeed, 0, 200)
commonSetup.emitInvSpeed = math.ceil(commonSetup.emitInvSpeed)
commonSetup.denergy, status = imgui.SliderFloat(i18n("decreaseenby"), commonSetup.denergy, 0, 1)
commonSetup.foodenergy, status = imgui.SliderFloat(i18n("foodenergy"), commonSetup.foodenergy, 0, 10)
commonSetup.gridSize, status = wrap(imgui.SliderInt(i18n("gridsize"), commonSetup.gridSize, minGridSize, maxGridSize))
if simulatorRender and status then
simulatorRender:cameraToCenter()
simulatorRender:draw()
end
commonSetup.threadCount, status = wrap(imgui.SliderInt(i18n("threadcount"), commonSetup.threadCount, 1, 9))
commonSetup.threadCount = checkValidThreadCount(commonSetup.threadCount)
if simulatorRender and status then
simulatorRender:cameraToCenter()
simulatorRender:draw()
end
status = imgui.Checkbox(i18n("startinsmode"), startInStepMode)
startInStepMode = status
if startInStepMode then
commonSetup.mode = "step"
end
end
local function stop()
--collectgarbage()
profi:stop()
profi:setSortMethod("duration")
profi:writeReport("init-profile-duration.txt")
profi:setSortMethod("count")
profi:writeReport("init-profile-count.txt")
sim.shutdown()
mode = 'stop'
--prof.pop()
--print("written")
end
local drFloat = 10.9
--local drFloats = {10.9, 0.1}
local function drawLog()
--imgui.SetNextWindowPos(0, 0)
--imgui.Begin('log', false, "NoTitleBar|NoMove|NoResize")
--imgui.End()
end
local type SimulatorLog = record
new: function(): SimulatorLog
add: function(string)
end
local SimulatorLog_mt: metatable<SimulatorLog> = {
__index = SimulatorLog,
}
function SimulatorLog:new(): SimulatorLog
local o: SimulatorLog = {}
return setmetatable(o, SimulatorLog_mt)
end
local function drawSim()
imgui.Begin("sim", false, "AlwaysAutoResize")
local num, status: number, boolean
--local presetsNamesByZeros = ""
--for _, v in ipairs(presetsNames) do
--presetsNamesByZeros = presetsNamesByZeros .. v .. "\0"
--end
local zerosSeparated, presetNum: string, integer = separateByZeros(presetsNames)
num, status = imgui.Combo("preset", selectedPreset, zerosSeparated, presetNum)
--num, status = imgui.Combo("preset", selectedPreset, presetsNamesByZeros, #presetsNames)
if status then
selectedPreset = math.modf(num)
activatePreset((num + 1.0) as integer)
end
imgui.Spacing()
--if imgui.Button("save preset") then
---- TODO открыть режим модального диалога
--end
if mode == "stop" then
roundSettings()
end
if imgui.Button("collectgarbage") then
collectgarbage()
end
if imgui.Button("get 1GB RAM" .. string.format(" (usage %d mbytes)", (collectgarbage("count") as number)/ 1024)) then
local t: {number, {integer}} = {}
for _ = 1, 1000000 * 5 * 3 do
local k = math.random()
--for _ = 1, 10 do
--for _ = 1, 10 do
--local value = math.sin(love.timer.getTime())
----print("value", value)
--local r = math.random()
--for _ = 1, 5 do
--k = k * math.pow(value, value) * r
--end
--end
--end
table.insert(t, k)
--for k = 1, #mem do
--for i = 1, #mem do
--if mem[i] ~= 0. then
--mem[i] = 2.0 / mem[i]
--end
--end
end
for _ = 1, 100000 do
--table.insert(t[1][1], j)
end
mem[#mem + 1] = t
end
if imgui.Button(i18n("start")) then
start()
end
if imgui.Button("move_start") then
moveStart()
end
if imgui.Button("div_start") then
divStart()
end
imgui.SameLine()
if imgui.Button(i18n("stp")) then
stop()
end
imgui.SameLine()
if imgui.Button(i18n("changemode")) then
nextMode()
end
imgui.Text(string.format("mode %s", mode))
-- TODO использовать BeginCombo/EndCombo для создания динамичного списка.
local statesByZeros = ""
for _, v in ipairs(states) do
statesByZeros = statesByZeros .. v .. "\0"
end
num, status = imgui.Combo('state', selectedState, statesByZeros, #states)
--num, status = imgui.Combo('state', selectedState, states, #states)
if status then
selectedState = math.floor(num)
end
if imgui.Button(i18n("readstate")) then
readState()
end
imgui.SameLine()
if imgui.Button(i18n("writestate")) then
writeState()
end
imgui.SameLine()
if imgui.Button("<<") then
--writeState()
end
imgui.SameLine()
if imgui.Button(">>") then
--writeState()
end
--foodProduction = imgui.InputTextMultiline("[Lua]: function(iter: number): ", foodProduction, 200, 300);
imgui.Text(string.format("uptime %d sec", sim.getUptime()))
--imgui.ArrowButton("hi", "")
imgui.Bullet()
drFloat, status = imgui.DragFloat('drug', drFloat, 1, 0, 100)
drFloat, status = imgui.SliderAngle('resonator', drFloat, 0, 360)
--local mx, my = love.mouse.getPosition()
--local x, y, w, h = simulatorRender:getRect()
--if underCursor and pointInRect(mx, my, x, y, w, h) then
if underCursor then
drawCellInfo(underCursor, cellUnderCursor)
end
imgui.End()
end
local function drawBrief()
--imgui.Begin('brief', false, 'AlwaysAutoResize')
imgui.Begin('brief', false)
printStat()
if imgui.Button('kill colony') then
sim.killColony()
end
imgui.End()
end
local function drawExperimental()
if imgui.Button("get 1GB RAM") then
local t = {}
for _ = 1, 100000 do
table.insert(t, 1)
end
--mem[#mem + 1] = t
end
end
local function drawui()
imgui.StyleColorsLight()
imgui.ShowDemoWindow()
imgui.ShowUserGuide()
drawSim()
drawLog()
drawBrief()
drawExperimental()
if sim.isColonyDied() then
print('colony died')
--if imgui.BeginPopupModal('Колония умерла') then
--imgui.Begin('Колония умерла', false, "NoTitleBar|NoMove|NoResize|AlwaysAutoResize")
--imgui.Begin('Колония умерла', false, "NoTitleBar|NoMove|NoResize")
local window_bg = { 1, 0, 0, 1 }
imgui.PushStyleColor("WindowBg", window_bg[1], window_bg[2], window_bg[3], window_bg[4])
local windowCapture = 'Колония умерла'
imgui.Begin(windowCapture, false, "NoMove|NoResize|AlwaysAutoResize")
--print('imgui.GetWindowSize()', imgui.GetWindowSize())
--local window_w, window_h = 900, 300
--imgui.SetWindowSize(windowCapture, window_w, window_h, "Always")
local window_w, window_h = imgui.GetWindowSize()
local w, h = gr.getDimensions()
local posx, posy: integer = math.ceil((w - window_w) / 2), math.ceil((h - window_h) / 2)
imgui.SetWindowPos(windowCapture, posx, posy, "Always")
imgui.PushAllowKeyboardFocus(false)
--imgui.PushItemWidth(100)
print(i18n('nextplay'))
if imgui.Button(i18n('nextplay')) then
start()
--local button_w, button_h = 100, 100
--if imgui.Button('nextplay') then
--if imgui.Button('nextplay', button_w, button_h) then
--if imgui.BeginPopupModal("blahblah") then
--imgui.EndPopup()
--end
--imgui.PopItemWidth()
--if imgui.BeginPopupModal('Colony died', false, 'MenuBar') then
--if imgui.BeginPopupModal('Colony died', false, 'MenuBar') then
--local r1, r2 = imgui.BeginPopupModal('Colony died', false, 'Modal|AlwaysAutoResize|Popup')
--local r1, r2 = imgui.Begin('Colony died', false, 'Modal|AlwaysAutoResize|Popup')
--local r1, r2 = imgui.BeginPopupModal('Colony died', false, 'Modal|AlwaysAutoResize|Popup')
--print('BeginPopupModal', r1, r2)
--if r1 then
--imgui.Text('some text')
--if imgui.Button('OK') then
---- рестар
--end
end
if imgui.Button(i18n('progress')) then
end
if imgui.Button(i18n('exit')) then
love.event.quit()
end
--imgui.EndPopup()
imgui.PopAllowKeyboardFocus()
imgui.End()
imgui.PopStyleColor()
--end
end
end
local function draw()
if viewState == "sim" then
--local zazor: number = 10
--profi:start()
-- рисовать несколько симуляторов разных поколений
simulatorRender:draw()
--profi:stop()
if underCursor then
--simulatorRender:drawCellPath(cellUnderCursor)
end
elseif viewState == "graph" then
-- drawGraphs()
end
linesbuf:draw()
--prof.pop("frame")
end
--local function checkMouse()
--if love.mouse.isDown(1) then
--if not mouseCapture then
--mouseCapture = {
--x = love.mouse.getX(),
--y = love.mouse.getY(),
--dx = 0,
--dy = 0,
--}
--else
--mouseCapture.dx = mouseCapture.x - love.mouse.getX()
--mouseCapture.dy = mouseCapture.y - love.mouse.getY()
--end
--else
--mouseCapture = nil
--end
--end
local function updateMouseToCamera()
if simulatorRender then
local mx, my = love.mouse.getPosition()
underCursor = simulatorRender:mouseToCamera(mx, my)
end
end
local function update(dt: number)
--prof.push("frame")
linesbuf:pushi(string.format('FPS %d', love.timer.getFPS()))
linesbuf:pushi(string.format('scale %f, %f', cam.scale, cam.scale))
linesbuf:update()
simulatorRender:update(dt)
cellUnderCursor = getCellUnderCursor(underCursor)
timer:update(dt)
binds.cameraControlUpdate(dt)
--prof.push("sim.update")
sim.update(dt)
--prof.pop("sim.update")
updateMouseToCamera()
if love.mouse.isDown(1) then
startGrap = {love.mouse.getPosition()}
--linesbuf:push(2, 'startGrap ' .. inspect(startGrap))
else
startGrap = nil
end
end
local function loadPresets()
local chunk, errmsg = love.filesystem.load("scenes/automato/presets.lua")
printLog("chunk, errmsg", chunk, errmsg)
local loadedPresets = (chunk as function)() as {string: CommonSetup}
printLog("presets", inspect(presets))
for k, v in pairs(loadedPresets) do
table.insert(presetsNames, k)
for k1, v1 in pairs(commonSetup as {string: any}) do
local tmp: {string: any} = v as {string: any}
if tmp[k1] == nil then
tmp[k1] = v1
end
end
table.insert(presets, v)
end
end
local function bindKeys()
binds.bindCameraControl(cam)
local Shortcut = KeyConfig.Shortcut
KeyConfig.bind(
"isdown",
{ key = "z" },
function(sc: Shortcut): boolean, Shortcut
updateMouseToCamera()
cam:zoom(1.01)
return false, sc
end,
"zoom camera out",
"zoomout"
)
KeyConfig.bind(
"isdown",
{ key = "x" },
function(sc: Shortcut): boolean, Shortcut
updateMouseToCamera()
cam:zoom(0.99)
return false, sc
end,
"zoom camera in",
"zoomin"
)
KeyConfig.bind(
"keypressed",
{ key = "q" },
function(sc: Shortcut): boolean, Shortcut
--prof.write("prof.mpack")
printLog('prof.mpack written')
return false, sc
end,
"write profiler report to file",
"writeprofreport"
)
KeyConfig.bind(
"keypressed",
{ key = "escape" },
function(sc: Shortcut): boolean, Shortcut
love.event.quit()
return false, sc
end,
"close program",
"exit"
)
KeyConfig.bind(
"keypressed",
{ mod = { "alt" }, key = "1" },
function(sc: Shortcut): boolean, Shortcut
love.event.quit()
return false, sc
end,
"Show graph1",
"graph1"
)
KeyConfig.bind(
"keypressed",
{ mod = { "alt" }, key = "2" },
function(sc: Shortcut): boolean, Shortcut
love.event.quit()
return false, sc
end,
"Show graph2",
"graph2"
)
KeyConfig.bind(
"isdown",
{ mod = { "lctrl" }, key = "3" },
function(sc: Shortcut): boolean, Shortcut
love.event.quit()
return false, sc
end,
"Show graph3",
"graph3"
)
KeyConfig.bind(
"isdown",
{ mod = { "lctrl" }, key = "4" },
function(sc: Shortcut): boolean, Shortcut
love.event.quit()
return false, sc
end,
"Show graph4",
"graph4"
)
KeyConfig.bind(
"keypressed",
{ key = 'p' },
function(sc: Shortcut): boolean, Shortcut
nextMode()
return false, sc
end,
'switch simulator to next execution mode',
'nextmode'
)
KeyConfig.bind(
"keypressed",
{ key = 's' },
function(sc: Shortcut): boolean, Shortcut
sim.step()
linesbuf:push(linesbufDelay, 'forward step')
return false, sc
end,
'do a simulation step',
'step'
)
KeyConfig.bind(
"keypressed",
{ key = 'c' },
function(sc: Shortcut): boolean, Shortcut
--sim.step()
sim.setMode('continuos')
linesbuf:push(linesbufDelay, 'continuos ..')
return false, sc
end,
'go to continuos mode',
'continuos'
)
KeyConfig.bind(
"keypressed",
{ key = 'space' },
function(sc: Shortcut): boolean, Shortcut
start()
return false, sc
end,
'start',
'start'
)
KeyConfig.bind(
'keypressed',
{ key = 'l' },
function(sc: Shortcut): boolean, Shortcut
if i18n.getLocale() == 'en' then
i18n.setLocale('ru')
elseif i18n.getLocale() == 'ru' then
i18n.setLocale('en')
end
return false, sc
end,
'change locale',
'chlocale'
)
KeyConfig.bind(
'keypressed',
{ mod = { 'lctrl' }, key = 'p' },
function(sc: Shortcut): boolean, Shortcut
useProfi = not useProfi
return false, sc
end,
'enable or disable profiler. Dev only',
'profiler'
)
KeyConfig.bind(
'keypressed',
{ key = '0' },
function(sc: Shortcut): boolean, Shortcut
simulatorRender.enabled = not simulatorRender.enabled
return false, sc
end,
'enable or disable rendering. Dev only',
'enablerender'
)
end
local function clearLogs()
love.filesystem.write('printstat.txt', "")
end
local function loadLocales()
local localePath = "scenes/automato/locales"
local files = love.filesystem.getDirectoryItems(localePath)
printLog("locale files", inspect(files))
for _, v in ipairs(files) do
i18n.loadFile(localePath .. "/" .. v, function(path: string): any
local chunk, errmsg = love.filesystem.load(path)
if not chunk then
error(errmsg)
end
return chunk
end)
end
--i18n.setLocale('en')
i18n.setLocale('ru')
printLog("i18n", inspect(i18n))
end
local function init()
clearLogs()
printLog("automato init()")
love.filesystem.createDirectory('snaphots')
loadLocales()
local mx, my = love.mouse.getPosition()
underCursor = {x = math.floor(mx), y = math.floor(my)}
cam = camera.new()
simulatorRender = SimulatorRender.new(commonSetup, cam)
bindKeys()
loadPresets()
loadStates()
printLog("automato init done.")
end
local function quit()
--prof.write('prof.mpack')
printLog('prof.mpack written')
love.filesystem.write('camera.txt', '')
if simulatorRender then
love.filesystem.append('camera.txt', serpent.dump(simulatorRender.cam))
end
end
--[[
local function checkCursorBounds(x: integer, y: integer): integer, integer
if x <= 0 then
x = 1
end
if x > commonSetup.gridSize then
x = commonSetup.gridSize
end
if y <= 0 then
y = 1
end
if y > commonSetup.gridSize then
y = commonSetup.gridSize
end
return x, y
end
--]]
local function mousemoved(_: number, _: number, dx: number, dy: number)
--underCursor = simulatorRender:mouseToCamera(x, y)
--linesbuf:push(1, string.format('underCursor %d, %d', underCursor.x, underCursor.y))
--underCursor.x, underCursor.y = checkCursorBounds(underCursor.x, underCursor.y)
if startGrap then
linesbuf:push(2, 'mousemoved')
simulatorRender.cam:move(-dx, -dy)
end
end
local function wheelmoved(_: number, y: number)
if y == -1 then
timer:during(cameraZoomTimeout, function()
KeyConfig.send("zoomin")
end)
else
timer:during(cameraZoomTimeout, function()
KeyConfig.send("zoomout")
end)
end
end
return {
cam = cam,
init = init,
quit = quit,
draw = draw,
drawui = drawui,
update = update,
mousemoved = mousemoved,