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Turn based strategy game based on maintaining an equilibrium of nature and civilization

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Equilibrium Island

Maintain the Balance of Nature and Civilization


  • Built with: Unity 2020.3.21f1

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To do:

  1. Fix cell selection
  2. Create an event driven turn based system
  3. Figure out the algorithms to get equilibrium values
  4. Implement a proper procedural generation code for initial state
  5. Develop an optimized state changing system
  6. Create a main menu with game story and instructions
  7. Add SFX and particles

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Turn based strategy game based on maintaining an equilibrium of nature and civilization

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