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Resources.Designer.cs
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Resources.Designer.cs
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//------------------------------------------------------------------------------
// <auto-generated>
// This code was generated by a tool.
// Runtime Version:4.0.30319.42000
//
// Changes to this file may cause incorrect behavior and will be lost if
// the code is regenerated.
// </auto-generated>
//------------------------------------------------------------------------------
namespace ManagedResources
{
internal partial class Resources
{
private static System.Resources.ResourceManager manager;
internal static System.Resources.ResourceManager ResourceManager
{
get
{
if ((Resources.manager == null))
{
Resources.manager = new System.Resources.ResourceManager("ManagedResources.Resources", typeof(Resources).Assembly);
}
return Resources.manager;
}
}
internal static string GetString(Resources.StringResources id)
{
return ((string)(nanoFramework.Runtime.Native.ResourceUtility.GetObject(ResourceManager, id)));
}
internal static byte[] GetBytes(Resources.BinaryResources id)
{
return ((byte[])(nanoFramework.Runtime.Native.ResourceUtility.GetObject(ResourceManager, id)));
}
[System.SerializableAttribute()]
internal enum StringResources : short
{
String2 = 1225,
String1 = 1228,
}
[System.SerializableAttribute()]
internal enum BinaryResources : short
{
nano_Framework_logo_32_border_trans = 23065,
}
}
}