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Updated deprecated methods and fixed game_mode type
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Original file line number | Diff line number | Diff line change |
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# package configurations | ||
[package] | ||
# package name | ||
name = "Deathmatch" | ||
# vault configurations | ||
[meta] | ||
# friendly name | ||
title = "Deathmatch" | ||
# contributors | ||
author = "nanos™" | ||
author = "nanos™" | ||
# version | ||
version = "1.4.0" | ||
# image URL | ||
image = "https://i.imgur.com/vW4rOb3.jpg" | ||
# package type: 'script' (normal package), 'game-mode' (unique package - can only load one at a time) or 'loading-screen' (special package loaded in loading screen) | ||
type = "script" | ||
# whether to force the custom map Script to do not load | ||
force_no_map_script = false | ||
version = "1.5.0" | ||
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# game-mode configurations | ||
[game_mode] | ||
# whether to force the custom map package to do not load | ||
force_no_map_package = false | ||
# auto destroy all entities spawned by this package when it unloads | ||
auto_cleanup = true | ||
auto_cleanup = true | ||
# whether to load all level entities on client - only enable it if your package needs to use level static meshes entities | ||
load_level_entities = false | ||
# the game version (major.minor) at the time this package was created, for granting compatibility between breaking changes | ||
compatibility_version = "1.45" | ||
# packages requirements | ||
packages_requirements = [ | ||
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] | ||
# asset packs requirements | ||
assets_requirements = [ | ||
"unreal-tournament-announcer", | ||
"unreal-tournament-announcer", | ||
] | ||
# compatible maps - maps to be highlighted when starting a new game through main menu | ||
compatible_maps = [ | ||
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] | ||
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# game-mode custom settings configurations | ||
# those settings can be configured through new game menu, Config.toml and server command line | ||
# and can be accessed through Server.GetCustomSettings() method from any package | ||
[custom_settings] | ||
# my_toggle_example = { label = "awesome toggle", type = "boolean", description = "press this!", default = true } |
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