Two dimensionnal fight game using semaphore, segment of shared library and message queue.
The board is displayed with Ncurses library.
The goal is to fight players (spread over several teams) on a two dimensions game board.
- The last team remaining on the board is the winner
- To kill a player, a minimum of two players from the same team (and different from the first) need to be in contact with the player to kill. It means on a square next to the one where the player you want to kill stands on. (including diagonally)
- A square cannot host more than one player simultaneously
compiling:
make
cleaning obj files:
make clean
cleaning binary files:
make fclean
cleaning all and compile:
make re
Launch the board:
./lemipc PATH_SHARED_MEM TEAM_NB
- The path will be use to share memory between all the processus
- The team number will be not used by the board
Launch a player:
./lemipc PATH_SHARED_MEM TEAM_NB
- The path will be use to know where is the board's shared memory
- The team number will used to create a team
The goals of this project is to learn how shared memory works.
The file script.sh launch several processus with team number 1 and 2.